Gazebo Gazebo

API Reference

6.16.0
SceneBroadcaster.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef GZ_GAZEBO_SCENEBROADCASTER_SYSTEM_HH_
18 #define GZ_GAZEBO_SCENEBROADCASTER_SYSTEM_HH_
19 
20 #include <memory>
21 #include <vector>
22 #include <gz/sim/config.hh>
23 #include <gz/sim/System.hh>
24 
25 namespace ignition
26 {
27 namespace gazebo
28 {
29 // Inline bracket to help doxygen filtering.
30 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
31 namespace systems
32 {
33  class SceneBroadcasterPrivate;
34 
38  class SceneBroadcaster:
41  public System,
42  public ISystemConfigure,
43  public ISystemPostUpdate
44  {
46  public: SceneBroadcaster();
47 
49  public: ~SceneBroadcaster() final = default;
50 
52  public: void Configure(const Entity &_entity,
53  const std::shared_ptr<const sdf::Element> &_sdf,
54  EntityComponentManager &_ecm,
55  EventManager &_eventMgr) final;
56 
57  // Documentation inherited
58  public: void PostUpdate(const UpdateInfo &_info,
59  const EntityComponentManager &_ecm) final;
60 
62  private: std::unique_ptr<SceneBroadcasterPrivate> dataPtr;
63  };
64 }
65 }
66 }
67 }
68 #endif
69 
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
~SceneBroadcaster() final=default
Destructor.
void PostUpdate(const UpdateInfo &_info, const EntityComponentManager &_ecm) final
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final
Documentation inherited.
STL namespace.