gz/sim/components/World.hh File Reference
#include <sdf/World.hh>#include <istream>#include <ostream>#include <gz/sim/components/Factory.hh>#include <gz/sim/components/Component.hh>#include <gz/sim/config.hh>Go to the source code of this file.
Classes | |
| class | DefaultSerializer< sdf::World > |
| Specialize the DefaultSerializer on sdf::World so we can skip serialization TODO(azeey) Do we ever want to serialize this component? More... | |
| class | IsInStreamable< std::istream, sdf::World > |
| class | IsOutStreamable< std::ostream, sdf::World > |
Namespaces | |
| ignition | |
| This library is part of the Gazebo project. | |
| ignition::gazebo | |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
| ignition::gazebo::components | |
| Components represent data, such as position information. An Entity usually has one or more associated components. | |
| ignition::gazebo::serializers | |
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
| ignition::gazebo::traits | |
Typedefs | |
| using | World = Component< NoData, class WorldTag > |
| A component that identifies an entity as being a world. More... | |
Functions | |
| IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.World", World) using WorldSdf | |
| A component that holds the world's SDF DOM. More... | |