gz/sim/rendering/Events.hh File Reference
#include <gz/common/Event.hh>
#include "gz/sim/config.hh"
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Namespaces | |
ignition | |
This library is part of the Gazebo project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::events | |
Namespace for all events. Refer to the EventManager class for more information about events. | |
Typedefs | |
using | PostRender = gz::common::EventT< void(void), struct PostRenderTag > |
The render event is emitted after rendering updates. The event is emitted in the rendering thread so rendering calls can ben make in this event callback. More... | |
using | PreRender = gz::common::EventT< void(void), struct PreRenderTag > |
The render event is emitted before rendering updates. The event is emitted in the rendering thread so rendering calls can ben make in this event callback. More... | |
using | SceneUpdate = gz::common::EventT< void(void), struct SceneUpdateTag > |
The render event is emitted when the the scene manager is updated with contents from the ECM. This event is emitted before the PreRender event on the server side in the rendering thread. It is also accessible on the GUI side. More... | |