gz/sim/rendering/SceneManager.hh File Reference
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include <sdf/Geometry.hh>
#include <sdf/Actor.hh>
#include <sdf/Joint.hh>
#include <sdf/Light.hh>
#include <sdf/Link.hh>
#include <sdf/Material.hh>
#include <sdf/Model.hh>
#include <sdf/Visual.hh>
#include <gz/common/KeyFrame.hh>
#include <gz/common/Animation.hh>
#include <gz/common/graphics/Types.hh>
#include <gz/msgs/particle_emitter.pb.h>
#include <gz/rendering/RenderTypes.hh>
#include <gz/sim/config.hh>
#include <gz/sim/Entity.hh>
#include <gz/sim/rendering/Export.hh>
Go to the source code of this file.
Classes | |
class | AnimationUpdateData |
Data structure for updating skeleton animations. More... | |
class | SceneManager |
Scene manager class for loading and managing objects in the scene. More... | |
Namespaces | |
ignition | |
This library is part of the Gazebo project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |