#include <string>
#include <gz/msgs/physics.pb.h>
#include <sdf/Physics.hh>
#include <gz/sim/config.hh>
#include <gz/sim/Export.hh>
#include <gz/sim/components/Factory.hh>
#include "gz/sim/components/Component.hh"
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/Conversions.hh>
Go to the source code of this file.
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using | Physics = Component< sdf::Physics, class PhysicsTag, serializers::PhysicsSerializer > |
| A component type that contains the physics properties of the World entity. More...
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using | PhysicsSerializer = serializers::ComponentToMsgSerializer< sdf::Physics, msgs::Physics > |
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| IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.Actor", Actor) using AnimationTime |
| Time in seconds within animation being currently played. More...
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| IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.PhysicsCollisionDetector", PhysicsCollisionDetector) using PhysicsSolver |
| The name of the solver to be used. The supported options will depend on the physics engine being used. More...
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