Gazebo Gazebo

API Reference

6.18.0
src/systems/detachable_joint/DetachableJoint.hh
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1 /*
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 
18 #ifndef GZ_GAZEBO_SYSTEMS_DETACHABLEJOINT_HH_
19 #define GZ_GAZEBO_SYSTEMS_DETACHABLEJOINT_HH_
20 
21 #include <gz/msgs/empty.pb.h>
22 
23 #include <memory>
24 #include <string>
25 #include <gz/transport/Node.hh>
26 
27 #include "gz/sim/Model.hh"
28 #include "gz/sim/System.hh"
29 
30 namespace ignition
31 {
32 namespace gazebo
33 {
34 // Inline bracket to help doxygen filtering.
35 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
36 namespace systems
37 {
77 
79  : public System,
80  public ISystemConfigure,
81  public ISystemPreUpdate
82  {
84  public: DetachableJoint() = default;
85 
87  public: void Configure(const Entity &_entity,
90  EventManager &_eventMgr) final;
91 
93  public: void PreUpdate(
94  const gz::sim::UpdateInfo &_info,
96 
98  private: transport::Node node;
99 
101  private: transport::Node::Publisher outputPub;
102 
104  private: void PublishJointState(bool attached);
105 
107  private: void OnDetachRequest(const msgs::Empty &_msg);
108 
110  private: void GetChildModelAndLinkEntities(
112 
114  private: Model model;
115 
117  private: std::string childModelName;
118 
120  private: std::string childLinkName;
121 
123  private: std::string detachTopic;
124 
126  private: std::string attachTopic;
127 
129  private: std::string outputTopic;
130 
132  private: bool suppressChildWarning{false};
133 
135  private: Entity parentLinkEntity{kNullEntity};
136 
138  private: Entity childLinkEntity{kNullEntity};
139 
141  private: Entity detachableJointEntity{kNullEntity};
142 
144  private: std::atomic<bool> detachRequested{false};
145 
147  private: std::atomic<bool> attachRequested{true};
148 
150  private: std::atomic<bool> isAttached{false};
151 
153  private: bool validConfig{false};
154 
155  };
156  }
157 }
158 }
159 }
160 
161 #endif
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:67
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:55
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
Interface for a system that uses the PreUpdate phase.
Definition: gz/sim/System.hh:121
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: gz/sim/Model.hh:60
Base class for a System.
Definition: gz/sim/System.hh:76
A system that initially attaches two models via a fixed joint and allows for the models to get detach...
Definition: src/systems/detachable_joint/DetachableJoint.hh:82
DetachableJoint()=default
Documentation inherited.
void PreUpdate(const gz::sim::UpdateInfo &_info, gz::sim::EntityComponentManager &_ecm) final
Documentation inherited.
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final
Documentation inherited.
const Entity kNullEntity
Indicates a non-existant or invalid Entity.
Definition: gz/sim/Entity.hh:61
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
Definition: gz/sim/Actor.hh:34
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:39