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17 #ifndef GZ_GAZEBO_SYSTEMS_PHYSICS_HH_
18 #define GZ_GAZEBO_SYSTEMS_PHYSICS_HH_
21 #include <unordered_map>
23 #include <gz/physics/FindFeatures.hh>
24 #include <gz/physics/RequestFeatures.hh>
27 #include <gz/physics/BoxShape.hh>
28 #include <gz/physics/CapsuleShape.hh>
29 #include <gz/physics/CylinderShape.hh>
30 #include <gz/physics/EllipsoidShape.hh>
31 #include <gz/physics/ForwardStep.hh>
32 #include <gz/physics/FrameSemantics.hh>
33 #include <gz/physics/FreeGroup.hh>
34 #include <gz/physics/FixedJoint.hh>
35 #include <gz/physics/GetContacts.hh>
36 #include <gz/physics/GetBoundingBox.hh>
37 #include <gz/physics/Joint.hh>
38 #include <gz/physics/Link.hh>
39 #include <gz/physics/RemoveEntities.hh>
40 #include <gz/physics/Shape.hh>
41 #include <gz/physics/SphereShape.hh>
42 #include <gz/physics/World.hh>
43 #include <gz/physics/mesh/MeshShape.hh>
44 #include <gz/physics/sdf/ConstructCollision.hh>
45 #include <gz/physics/sdf/ConstructJoint.hh>
46 #include <gz/physics/sdf/ConstructLink.hh>
47 #include <gz/physics/sdf/ConstructModel.hh>
48 #include <gz/physics/sdf/ConstructNestedModel.hh>
49 #include <gz/physics/sdf/ConstructWorld.hh>
51 #include <gz/sim/config.hh>
59 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
92 public:
void Configure(
const Entity &_entity,
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
Definition: gz/sim/Actor.hh:33
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
Base class for a System. Includes optional parameter : <include_entity_names>. When set to false,...
Definition: src/systems/physics/Physics.hh:80
void Update(const UpdateInfo &_info, EntityComponentManager &_ecm) final
Documentation inherited.
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
~Physics() override
Destructor.
Base class for a System.
Definition: gz/sim/System.hh:75
Interface for a system that uses the Update phase.
Definition: gz/sim/System.hh:128
Component< sdf::Physics, class PhysicsTag, serializers::PhysicsSerializer > Physics
A component type that contains the physics properties of the World entity.
Definition: include/gz/sim/components/Physics.hh:50
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final
Configure the system.