GzCameraTextureRhiOpenGL Class Reference
Implementation of GzCameraTextureRhi for the OpenGL graphics API. More...
#include <MinimalSceneRhiOpenGL.hh>
Public Member Functions | |
GzCameraTextureRhiOpenGL () | |
Constructor. More... | |
virtual | ~GzCameraTextureRhiOpenGL () override |
virtual void | TextureId (void *_texturePtr) override |
Get the graphics API texture Id. More... | |
virtual void | Update (rendering::CameraPtr _camera) override |
Update the texture for a camera. More... | |
Public Member Functions inherited from GzCameraTextureRhi | |
virtual | ~GzCameraTextureRhi () |
Destructor. More... | |
Detailed Description
Implementation of GzCameraTextureRhi for the OpenGL graphics API.
Constructor & Destructor Documentation
◆ ~GzCameraTextureRhiOpenGL()
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overridevirtual |
◆ GzCameraTextureRhiOpenGL()
Constructor.
Member Function Documentation
◆ TextureId()
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overridevirtual |
Get the graphics API texture Id.
- Parameters
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[out] _texturePtr Pointer to a texture Id
Implements GzCameraTextureRhi.
◆ Update()
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overridevirtual |
Update the texture for a camera.
- Parameters
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[in] _camera Pointer to the camera providing the texture
Implements GzCameraTextureRhi.
The documentation for this class was generated from the following file: