TextureNode Class Reference
Texture node for displaying the render texture from gz-renderer. More...
#include <MinimalScene.hh>
Public Slots | |
void | NewTexture (void *_texturePtr, const QSize &_size) |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window. | |
void | PrepareNode () |
Before the scene graph starts to render, we update to the pending texture. | |
Signals | |
void | PendingNewTexture () |
Signal emitted when a new texture is ready to trigger window update. | |
void | TextureInUse (plugins::RenderSync *_renderSync) |
Public Member Functions | |
TextureNode (QQuickWindow *_window, RenderSync &_renderSync, const rendering::GraphicsAPI &_graphicsAPI, rendering::CameraPtr &_camera) | |
Constructor. | |
~TextureNode () override | |
Destructor. | |
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QObject (QObject *parent) | |
QObject (QObject *parent, const char *name) | |
virtual | ~QObject () |
bool | blockSignals (bool block) |
QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
const QObjectList & | children () const |
const char * | className () const |
bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
void | deleteLater () |
void | destroyed (QObject *obj) |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *receiver, const char *method) |
void | dumpObjectInfo () |
void | dumpObjectTree () |
QList< QByteArray > | dynamicPropertyNames () const |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
T | findChild (const QString &name) const |
QList< T > | findChildren (const QRegExp ®Exp) const |
QList< T > | findChildren (const QString &name) const |
bool | inherits (const char *className) const |
void | insertChild (QObject *object) |
void | installEventFilter (QObject *filterObj) |
bool | isA (const char *className) const |
bool | isWidgetType () const |
void | killTimer (int id) |
virtual const QMetaObject * | metaObject () const |
void | moveToThread (QThread *targetThread) |
const char * | name () const |
const char * | name (const char *defaultName) const |
QString | objectName () const |
QObject * | parent () const |
QVariant | property (const char *name) const |
void | removeChild (QObject *object) |
void | removeEventFilter (QObject *obj) |
void | setName (const char *name) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const char *name, const QVariant &value) |
bool | signalsBlocked () const |
int | startTimer (int interval) |
QThread * | thread () const |
Public Attributes | |
QMutex | mutex |
Mutex to protect the texture variables. | |
RenderSync & | renderSync |
See RenderSync. | |
QSize | size = QSize(0, 0) |
Texture size. | |
QQuickWindow * | window = nullptr |
Qt quick window. | |
Additional Inherited Members | |
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bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const char *signal) |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const char *signal) |
int | receivers (const char *signal) const |
QObject * | sender () const |
int | senderSignalIndex () const |
virtual void | timerEvent (QTimerEvent *event) |
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QByteArray | normalizeSignalSlot (const char *signalSlot) |
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objectName | |
Detailed Description
Texture node for displaying the render texture from gz-renderer.
Constructor & Destructor Documentation
🔗TextureNode()
|
explicit |
Constructor.
- Parameters
-
[in] _window Window to display the texture [in] _renderSync RenderSync to safely synchronize Qt (this) and worker thread [in] _graphicsAPI The type of graphics API [in] _camera Camera owning the Texture Handle
🔗~TextureNode()
|
override |
Destructor.
Member Function Documentation
🔗NewTexture
|
slot |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window.
- Parameters
-
[in] _texturePtr Pointer to a texture Id [in] _size Texture size
🔗PendingNewTexture
|
signal |
Signal emitted when a new texture is ready to trigger window update.
🔗PrepareNode
|
slot |
Before the scene graph starts to render, we update to the pending texture.
🔗TextureInUse
|
signal |
- Parameters
-
[in] _renderSync RenderSync to send to the worker thread
Member Data Documentation
🔗mutex
QMutex mutex |
Mutex to protect the texture variables.
🔗renderSync
RenderSync& renderSync |
See RenderSync.
🔗size
🔗window
QQuickWindow* window = nullptr |
Qt quick window.
The documentation for this class was generated from the following file: