Pose3< T > Member List
This is the complete list of members for Pose3< T >, including all inherited members.
CoordPoseSolve(const Pose3< T > &_b) const | Pose3< T > | inline |
CoordPositionAdd(const Vector3< T > &_pos) const | Pose3< T > | inline |
CoordPositionAdd(const Pose3< T > &_pose) const | Pose3< T > | inline |
CoordPositionSub(const Pose3< T > &_pose) const | Pose3< T > | inline |
CoordRotationAdd(const Quaternion< T > &_rot) const | Pose3< T > | inline |
CoordRotationSub(const Quaternion< T > &_rot) const | Pose3< T > | inline |
Correct() | Pose3< T > | inline |
Inverse() const | Pose3< T > | inline |
IsFinite() const | Pose3< T > | inline |
operator!=(const Pose3< T > &_pose) const | Pose3< T > | inline |
operator*(const Pose3< T > &_pose) const | Pose3< T > | inline |
operator*=(const Pose3< T > &_pose) | Pose3< T > | inline |
operator+(const Pose3< T > &_pose) const | Pose3< T > | inline |
operator+=(const Pose3< T > &_pose) | Pose3< T > | inline |
operator-() const | Pose3< T > | inline |
operator-(const Pose3< T > &_pose) const | Pose3< T > | inline |
operator-=(const Pose3< T > &_pose) | Pose3< T > | inline |
operator<<(std::ostream &_out, const Pose3< T > &_pose) | Pose3< T > | friend |
operator=(const Pose3< T > &_pose) | Pose3< T > | inline |
operator==(const Pose3< T > &_pose) const | Pose3< T > | inline |
operator>>(std::istream &_in, Pose3< T > &_pose) | Pose3< T > | friend |
Pitch() const | Pose3< T > | inline |
Pos() const | Pose3< T > | inline |
Pos() | Pose3< T > | inline |
Pose3() | Pose3< T > | inline |
Pose3(const Vector3< T > &_pos, const Quaternion< T > &_rot) | Pose3< T > | inline |
Pose3(T _x, T _y, T _z, T _roll, T _pitch, T _yaw) | Pose3< T > | inline |
Pose3(T _x, T _y, T _z, T _qw, T _qx, T _qy, T _qz) | Pose3< T > | inline |
Pose3(const Pose3< T > &_pose) | Pose3< T > | inline |
Reset() | Pose3< T > | inline |
Roll() const | Pose3< T > | inline |
Rot() const | Pose3< T > | inline |
Rot() | Pose3< T > | inline |
RotatePositionAboutOrigin(const Quaternion< T > &_q) const | Pose3< T > | inline |
Round(int _precision) | Pose3< T > | inline |
Set(const Vector3< T > &_pos, const Quaternion< T > &_rot) | Pose3< T > | inline |
Set(const Vector3< T > &_pos, const Vector3< T > &_rpy) | Pose3< T > | inline |
Set(T _x, T _y, T _z, T _roll, T _pitch, T _yaw) | Pose3< T > | inline |
SetX(T x) | Pose3< T > | inline |
SetY(T y) | Pose3< T > | inline |
SetZ(T z) | Pose3< T > | inline |
X() const | Pose3< T > | inline |
Y() const | Pose3< T > | inline |
Yaw() const | Pose3< T > | inline |
Z() const | Pose3< T > | inline |
Zero | Pose3< T > | static |
~Pose3() | Pose3< T > | inlinevirtual |