gz/math/eigen3/Conversions.hh File Reference
  #include <Eigen/Geometry>#include <gz/math/AxisAlignedBox.hh>#include <gz/math/Matrix3.hh>#include <gz/math/Matrix6.hh>#include <gz/math/Pose3.hh>#include <gz/math/Quaternion.hh>#include <gz/math/Vector3.hh>Go to the source code of this file.
Namespaces | |
| ignition | |
| ignition::math | |
| Math classes and function useful in robot applications.  | |
| ignition::math::eigen3 | |
Functions | |
| Eigen::AlignedBox3d | convert (const AxisAlignedBox &_b) | 
| Convert from AxisAlignedBox to Eigen::AlignedBox3d.  More... | |
| AxisAlignedBox | convert (const Eigen::AlignedBox3d &_b) | 
| Convert Eigen::AlignedBox3d to AxisAlignedBox.  More... | |
| Pose3d | convert (const Eigen::Isometry3d &_tf) | 
| Convert Eigen::Isometry3d to Pose3d.  More... | |
| Matrix3d | convert (const Eigen::Matrix3d &_m) | 
| Convert Eigen::Matrix3d to Matrix3d.  More... | |
| template<typename Precision > | |
| Matrix6< Precision > | convert (const Eigen::Matrix< Precision, 6, 6 > &_m) | 
| Convert Eigen::Matrix<Precision, 6, 6> to Matrix6d.  More... | |
| Quaterniond | convert (const Eigen::Quaterniond &_q) | 
| Convert Eigen::Quaterniond to Quaterniond.  More... | |
| Vector3d | convert (const Eigen::Vector3d &_v) | 
| Convert Eigen::Vector3d to Vector3d.  More... | |
| Eigen::Matrix3d | convert (const Matrix3d &_m) | 
| Convert from Matrix3d to Eigen::Matrix3d.  More... | |
| template<typename Precision > | |
| Eigen::Matrix< Precision, 6, 6 > | convert (const Matrix6< Precision > &_m) | 
| Convert from Matrix6d to Eigen::Matrix<Precision, 6, 6>.  More... | |
| Eigen::Isometry3d | convert (const Pose3d &_pose) | 
| Convert Pose3d to Eigen::Isometry3d.  More... | |
| Eigen::Quaterniond | convert (const Quaterniond &_q) | 
| Convert Quaterniond to Eigen::Quaterniond.  More... | |
| Eigen::Vector3d | convert (const Vector3d &_v) | 
| Convert from Vector3d to Eigen::Vector3d.  More... | |