FrameSemantics Class Reference
FrameSemantics is an Interface that can be provided by gz-physics engines to provide users with easy ways to express kinematic quantities in terms of frames and compute their values in terms of arbitrary frames of reference. More...
#include <FrameSemantics.hh>
Classes | |
class | Engine |
This class defines the engine interface that provides the FrameSemantics feature. More... | |
class | Frame |
Base class for the API of a Frame. This will be inherited by any objects that are able to express Frame Semantics. More... | |
class | Implementation |
This class is inherited by physics plugin classes that want to provide this feature. More... | |
Additional Inherited Members | |
Public Types inherited from Feature | |
using | RequiredFeatures = void |
By default, a blank feature will not require any other features. If your feature does require some other set of features, then you should inherit the FeatureWithRequirements class, and provide it with a list of the Features that you require. More... | |
Static Public Member Functions inherited from Feature | |
template<typename SomeFeatureList , bool = false> | |
static constexpr bool | ConflictsWith () |
By default, a blank feature will not conflict with any other features. If your feature does conflict with some other set of features, then you should inherit the FeatureWithConflicts<...> class, and provide it a list of those conflicting features. More... | |
Detailed Description
FrameSemantics is an Interface that can be provided by gz-physics engines to provide users with easy ways to express kinematic quantities in terms of frames and compute their values in terms of arbitrary frames of reference.
The documentation for this class was generated from the following file: