ModelCollisionEnabled::Implementation< PolicyT > Class Template Referenceabstract
The implementation API for model collision enabled state. More...
#include <Model.hh>
Public Member Functions | |
| virtual bool | GetModelCollisionEnabled (const Identity &_id) const =0 |
| Implementation API for getting the model collision state. | |
| virtual void | SetModelCollisionEnabled (const Identity &_id, bool _enabled)=0 |
| Implementation API for enabling/disabling model collisions. | |
Public Member Functions inherited from Feature::Implementation< PolicyT > | |
| virtual | ~Implementation ()=default |
| Virtual destructor. | |
| virtual Identity | InitiateEngine (std::size_t engineID=0)=0 |
| Tell the physics plugin to initiate a physics engine. | |
Detailed Description
template<typename PolicyT>
class gz::physics::ModelCollisionEnabled::Implementation< PolicyT >
class gz::physics::ModelCollisionEnabled::Implementation< PolicyT >
The implementation API for model collision enabled state.
Member Function Documentation
◆ GetModelCollisionEnabled()
template<typename PolicyT >
|
pure virtual |
Implementation API for getting the model collision state.
- Parameters
-
[in] _id Identity of the model.
- Returns
- True if collisions are enabled for the model.
◆ SetModelCollisionEnabled()
template<typename PolicyT >
|
pure virtual |
Implementation API for enabling/disabling model collisions.
- Parameters
-
[in] _id Identity of the model. [in] _enabled True to enable collisions, false to disable.
The documentation for this class was generated from the following file:
Public Member Functions inherited from