Gazebo Rendering

API Reference

3.7.2
BaseNode< T > Member List

This is the complete list of members for BaseNode< T >, including all inherited members.

AddChild(NodePtr _child) overrideBaseNode< T >virtual
AttachChild(NodePtr _child)=0BaseNode< T >protectedpure virtual
BaseNode()BaseNode< T >protected
ChildById(unsigned int _id) const overrideBaseNode< T >virtual
ChildByIndex(unsigned int _index) const overrideBaseNode< T >virtual
ChildByName(const std::string &_name) const overrideBaseNode< T >virtual
ChildCount() const overrideBaseNode< T >virtual
Children() const =0BaseNode< T >protectedpure virtual
Destroy() overrideBaseNode< T >virtual
DetachChild(NodePtr _child)=0BaseNode< T >protectedpure virtual
HasChild(ConstNodePtr _child) const overrideBaseNode< T >virtual
HasChildId(unsigned int _id) const overrideBaseNode< T >virtual
HasChildName(const std::string &_name) const overrideBaseNode< T >virtual
HasParent() const =0Nodepure virtual
Id() const =0Objectpure virtual
InheritScale() const override=0BaseNode< T >pure virtual
LocalPose() const overrideBaseNode< T >virtual
LocalPosition() const overrideBaseNode< T >virtual
LocalRotation() const overrideBaseNode< T >virtual
LocalScale() const override=0BaseNode< T >pure virtual
Name() const =0Objectpure virtual
Origin() const overrideBaseNode< T >virtual
originBaseNode< T >protected
Parent() const override=0BaseNode< T >pure virtual
PostRender()=0Objectpure virtual
PreRender() overrideBaseNode< T >virtual
PreRenderChildren()BaseNode< T >protectedvirtual
RawLocalPose() const =0BaseNode< T >protectedpure virtual
RemoveChild(NodePtr _child) overrideBaseNode< T >virtual
RemoveChildById(unsigned int _id) overrideBaseNode< T >virtual
RemoveChildByIndex(unsigned int _index) overrideBaseNode< T >virtual
RemoveChildByName(const std::string &_name) overrideBaseNode< T >virtual
RemoveChildren() overrideBaseNode< T >virtual
RemoveParent() overrideBaseNode< T >virtual
Scale(double _scale) overrideBaseNode< T >virtual
Scale(double _x, double _y, double _z) overrideBaseNode< T >virtual
Scale(const math::Vector3d &_scale) overrideBaseNode< T >virtual
Scene() const =0Objectpure virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLocalPose(const math::Pose3d &_pose) overrideBaseNode< T >virtual
SetLocalPosition(double _x, double _y, double _z) overrideBaseNode< T >virtual
SetLocalPosition(const math::Vector3d &_position) overrideBaseNode< T >virtual
SetLocalRotation(double _r, double _p, double _y) overrideBaseNode< T >virtual
SetLocalRotation(double _w, double _x, double _y, double _z) overrideBaseNode< T >virtual
SetLocalRotation(const math::Quaterniond &_rotation) overrideBaseNode< T >virtual
SetLocalScale(double _scale) overrideBaseNode< T >virtual
SetLocalScale(double _x, double _y, double _z) overrideBaseNode< T >virtual
SetLocalScale(const math::Vector3d &_scale) overrideBaseNode< T >virtual
SetLocalScaleImpl(const math::Vector3d &_scale)=0BaseNode< T >protectedpure virtual
SetOrigin(double _x, double _y, double _z) overrideBaseNode< T >virtual
SetOrigin(const math::Vector3d &_origin) overrideBaseNode< T >virtual
SetRawLocalPose(const math::Pose3d &_pose)=0BaseNode< T >protectedpure virtual
SetWorldPose(const math::Pose3d &_pose) overrideBaseNode< T >virtual
SetWorldPosition(double _x, double _y, double _z) overrideBaseNode< T >virtual
SetWorldPosition(const math::Vector3d &_position) overrideBaseNode< T >virtual
SetWorldRotation(double _r, double _p, double _y) overrideBaseNode< T >virtual
SetWorldRotation(double _w, double _x, double _y, double _z) overrideBaseNode< T >virtual
SetWorldRotation(const math::Quaterniond &_rotation) overrideBaseNode< T >virtual
SetWorldScale(double _scale) overrideBaseNode< T >virtual
SetWorldScale(double _x, double _y, double _z) overrideBaseNode< T >virtual
SetWorldScale(const math::Vector3d &_scale) overrideBaseNode< T >virtual
WorldPose() const overrideBaseNode< T >virtual
WorldPosition() const overrideBaseNode< T >virtual
WorldRotation() const overrideBaseNode< T >virtual
WorldScale() const overrideBaseNode< T >virtual
WorldToLocal(const math::Pose3d &_pose) const overrideBaseNode< T >virtual
~BaseNode()BaseNode< T >virtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual