Gazebo Rendering

API Reference

3.7.2
BaseSpotLight< T > Member List

This is the complete list of members for BaseSpotLight< T >, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
AttenuationConstant() const =0Lightpure virtual
AttenuationLinear() const =0Lightpure virtual
AttenuationQuadratic() const =0Lightpure virtual
AttenuationRange() const =0Lightpure virtual
BaseSpotLight()BaseSpotLight< T >protected
CastShadows() const =0Lightpure virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
Destroy()=0Objectpure virtual
DiffuseColor() const =0Lightpure virtual
Direction() const =0SpotLightpure virtual
Falloff() const =0SpotLightpure virtual
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasParent() const =0Nodepure virtual
Id() const =0Objectpure virtual
InheritScale() const =0Nodepure virtual
InnerAngle() const =0SpotLightpure virtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Name() const =0Objectpure virtual
Origin() const =0Nodepure virtual
OuterAngle() const =0SpotLightpure virtual
Parent() const =0Nodepure virtual
PostRender()=0Objectpure virtual
PreRender()=0Objectpure virtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveParent()=0Nodepure virtual
Reset()BaseSpotLight< T >protectedvirtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
Scene() const =0Objectpure virtual
SetAttenuationConstant(double _value)=0Lightpure virtual
SetAttenuationLinear(double _value)=0Lightpure virtual
SetAttenuationQuadratic(double _value)=0Lightpure virtual
SetAttenuationRange(double _range)=0Lightpure virtual
SetCastShadows(bool _castShadows)=0Lightpure virtual
SetDiffuseColor(double _r, double _g, double _b, double _a=1.0)=0Lightpure virtual
SetDiffuseColor(const math::Color &_color)=0Lightpure virtual
SetDirection(double _x, double _y, double _z)BaseSpotLight< T >virtual
SetDirection(const math::Vector3d &_dir)=0BaseSpotLight< T >pure virtual
SetFalloff(double _falloff)=0BaseSpotLight< T >pure virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetInnerAngle(double _radians)BaseSpotLight< T >virtual
SetInnerAngle(const math::Angle &_angle)=0BaseSpotLight< T >pure virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
SetOuterAngle(double _radians)BaseSpotLight< T >virtual
SetOuterAngle(const math::Angle &_angle)=0BaseSpotLight< T >pure virtual
SetSpecularColor(double _r, double _g, double _b, double _a=1.0)=0Lightpure virtual
SetSpecularColor(const math::Color &_color)=0Lightpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
SpecularColor() const =0Lightpure virtual
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~BaseSpotLight()BaseSpotLight< T >virtual
~Light()Lightinlinevirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~SpotLight()SpotLightinlinevirtual