Node Member List
This is the complete list of members for Node, including all inherited members.
AddChild(NodePtr _child)=0 | Node | pure virtual |
ChildById(unsigned int _id) const =0 | Node | pure virtual |
ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
ChildByName(const std::string &_name) const =0 | Node | pure virtual |
ChildCount() const =0 | Node | pure virtual |
Destroy()=0 | Object | pure virtual |
HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
HasChildId(unsigned int _id) const =0 | Node | pure virtual |
HasChildName(const std::string &_name) const =0 | Node | pure virtual |
HasParent() const =0 | Node | pure virtual |
Id() const =0 | Object | pure virtual |
InheritScale() const =0 | Node | pure virtual |
LocalPose() const =0 | Node | pure virtual |
LocalPosition() const =0 | Node | pure virtual |
LocalRotation() const =0 | Node | pure virtual |
LocalScale() const =0 | Node | pure virtual |
Name() const =0 | Object | pure virtual |
Origin() const =0 | Node | pure virtual |
Parent() const =0 | Node | pure virtual |
PostRender()=0 | Object | pure virtual |
PreRender()=0 | Object | pure virtual |
RemoveChild(NodePtr _child)=0 | Node | pure virtual |
RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
RemoveChildren()=0 | Node | pure virtual |
RemoveParent()=0 | Node | pure virtual |
Scale(double _scale)=0 | Node | pure virtual |
Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
Scene() const =0 | Object | pure virtual |
SetInheritScale(bool _inherit)=0 | Node | pure virtual |
SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetLocalScale(double _scale)=0 | Node | pure virtual |
SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetWorldScale(double _scale)=0 | Node | pure virtual |
SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
WorldPose() const =0 | Node | pure virtual |
WorldPosition() const =0 | Node | pure virtual |
WorldRotation() const =0 | Node | pure virtual |
WorldScale() const =0 | Node | pure virtual |
WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
~Node() | Node | inlinevirtual |
~Object() | Object | inlinevirtual |