gz/rendering/base/BaseAxisVisual.hh
#define IGN_PI
BaseAxisVisual()
Definition: gz/rendering/base/BaseAxisVisual.hh:44
virtual void Init()
Definition: gz/rendering/base/BaseAxisVisual.hh:56
Manages a single scene-graph. This class updates scene-wide properties and holds the root scene node....
Definition: gz/rendering/Scene.hh:48
Definition: gz/rendering/base/BaseAxisVisual.hh:31
Represents a axis composite visual.
Definition: gz/rendering/AxisVisual.hh:31
virtual ArrowVisualPtr CreateArrowVisual()=0
Create new arrow visual. A unique ID and name will automatically be assigned to the visual.
virtual ~BaseAxisVisual()
Definition: gz/rendering/base/BaseAxisVisual.hh:50