gz/rendering/base/BaseDepthCamera.hh
virtual gz::common::ConnectionPtr ConnectNewDepthFrame(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Definition: gz/rendering/base/BaseDepthCamera.hh:82
STL class.
BaseDepthCamera()
Definition: gz/rendering/base/BaseDepthCamera.hh:57
virtual void CreateDepthTexture()
Definition: gz/rendering/base/BaseDepthCamera.hh:69
virtual ~BaseDepthCamera()
Definition: gz/rendering/base/BaseDepthCamera.hh:63
virtual const float * DepthData() const
Definition: gz/rendering/base/BaseDepthCamera.hh:75
virtual gz::common::ConnectionPtr ConnectNewRGBPointCloud(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Definition: gz/rendering/base/BaseDepthCamera.hh:91