BaseDirectionalLight< T > Member List
This is the complete list of members for BaseDirectionalLight< T >, including all inherited members.
AddChild(NodePtr _child)=0 | Node | pure virtual |
AttenuationConstant() const =0 | Light | pure virtual |
AttenuationLinear() const =0 | Light | pure virtual |
AttenuationQuadratic() const =0 | Light | pure virtual |
AttenuationRange() const =0 | Light | pure virtual |
BaseDirectionalLight() | BaseDirectionalLight< T > | protected |
CastShadows() const =0 | Light | pure virtual |
ChildById(unsigned int _id) const =0 | Node | pure virtual |
ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
ChildByName(const std::string &_name) const =0 | Node | pure virtual |
ChildCount() const =0 | Node | pure virtual |
Destroy()=0 | Object | pure virtual |
DiffuseColor() const =0 | Light | pure virtual |
Direction() const =0 | DirectionalLight | pure virtual |
HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
HasChildId(unsigned int _id) const =0 | Node | pure virtual |
HasChildName(const std::string &_name) const =0 | Node | pure virtual |
HasParent() const =0 | Node | pure virtual |
HasUserData(const std::string &_key) const =0 | Node | pure virtual |
Id() const =0 | Object | pure virtual |
InheritScale() const =0 | Node | pure virtual |
InitialLocalPose() const =0 | Node | pure virtual |
Intensity() const =0 | Light | pure virtual |
LocalPose() const =0 | Node | pure virtual |
LocalPosition() const =0 | Node | pure virtual |
LocalRotation() const =0 | Node | pure virtual |
LocalScale() const =0 | Node | pure virtual |
Name() const =0 | Object | pure virtual |
Origin() const =0 | Node | pure virtual |
Parent() const =0 | Node | pure virtual |
PostRender()=0 | Object | pure virtual |
PreRender()=0 | Object | pure virtual |
RemoveChild(NodePtr _child)=0 | Node | pure virtual |
RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
RemoveChildren()=0 | Node | pure virtual |
RemoveParent()=0 | Node | pure virtual |
Reset() | BaseDirectionalLight< T > | protectedvirtual |
Scale(double _scale)=0 | Node | pure virtual |
Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
Scene() const =0 | Object | pure virtual |
SetAttenuationConstant(double _value)=0 | Light | pure virtual |
SetAttenuationLinear(double _value)=0 | Light | pure virtual |
SetAttenuationQuadratic(double _value)=0 | Light | pure virtual |
SetAttenuationRange(double _range)=0 | Light | pure virtual |
SetCastShadows(bool _castShadows)=0 | Light | pure virtual |
SetDiffuseColor(double _r, double _g, double _b, double _a=1.0)=0 | Light | pure virtual |
SetDiffuseColor(const math::Color &_color)=0 | Light | pure virtual |
SetDirection(double _x, double _y, double _z) | BaseDirectionalLight< T > | virtual |
SetDirection(const math::Vector3d &_dir)=0 | BaseDirectionalLight< T > | pure virtual |
SetInheritScale(bool _inherit)=0 | Node | pure virtual |
SetIntensity(double _intensity)=0 | Light | pure virtual |
SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetLocalScale(double _scale)=0 | Node | pure virtual |
SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
SetSpecularColor(double _r, double _g, double _b, double _a=1.0)=0 | Light | pure virtual |
SetSpecularColor(const math::Color &_color)=0 | Light | pure virtual |
SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetWorldScale(double _scale)=0 | Node | pure virtual |
SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
SpecularColor() const =0 | Light | pure virtual |
UserData(const std::string &_key) const =0 | Node | pure virtual |
WorldPose() const =0 | Node | pure virtual |
WorldPosition() const =0 | Node | pure virtual |
WorldRotation() const =0 | Node | pure virtual |
WorldScale() const =0 | Node | pure virtual |
WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
~BaseDirectionalLight() | BaseDirectionalLight< T > | virtual |
~DirectionalLight() | DirectionalLight | inlinevirtual |
~Light() | Light | inlinevirtual |
~Node() | Node | inlinevirtual |
~Object() | Object | inlinevirtual |