Gazebo Rendering

API Reference

6.6.3
OgreMaterial Member List

This is the complete list of members for OgreMaterial, including all inherited members.

alphaThresholdBaseMaterial< OgreObject >protected
AlphaThreshold() const overrideBaseMaterial< OgreObject >
ignition::rendering::Material::AlphaThreshold() const =0Materialpure virtual
ambientBaseMaterial< OgreObject >protected
Ambient() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::Ambient() const overrideBaseMaterial< OgreObject >virtual
BaseMaterial()BaseMaterial< OgreObject >protected
BaseObject()BaseObjectprotected
CastShadows() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::CastShadows() const overrideBaseMaterial< OgreObject >virtual
castShadowsBaseMaterial< OgreObject >protected
ClearEmissiveMap() overrideBaseMaterial< OgreObject >virtual
ClearEnvironmentMap() overrideBaseMaterial< OgreObject >virtual
ClearLightMap() overrideBaseMaterial< OgreObject >virtual
ClearMetalnessMap() overrideBaseMaterial< OgreObject >virtual
ClearNormalMap() overrideOgreMaterialvirtual
ClearRoughnessMap() overrideBaseMaterial< OgreObject >virtual
ClearTexture() overrideOgreMaterialvirtual
Clone(const std::string &_name="") const overrideBaseMaterial< OgreObject >virtual
CopyFrom(ConstMaterialPtr _material) overrideBaseMaterial< OgreObject >virtual
CopyFrom(const common::Material &_material) overrideBaseMaterial< OgreObject >virtual
CreateTexture(const std::string &_name)OgreMaterialprotectedvirtual
DepthCheckEnabled() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::DepthCheckEnabled() const overrideBaseMaterial< OgreObject >virtual
depthCheckEnabledBaseMaterial< OgreObject >protected
DepthWriteEnabled() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::DepthWriteEnabled() const overrideBaseMaterial< OgreObject >virtual
depthWriteEnabledBaseMaterial< OgreObject >protected
Destroy() overrideOgreMaterialvirtual
diffuseBaseMaterial< OgreObject >protected
Diffuse() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::Diffuse() const overrideBaseMaterial< OgreObject >virtual
emissiveBaseMaterial< OgreObject >protected
Emissive() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::Emissive() const overrideBaseMaterial< OgreObject >virtual
EmissiveMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::EmissiveMap() const =0Materialpure virtual
EnvironmentMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::EnvironmentMap() const =0Materialpure virtual
FragmentShader() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::FragmentShader() const overrideBaseMaterial< OgreObject >virtual
fragmentShaderParamsOgreMaterialprotected
FragmentShaderParams() overrideOgreMaterialvirtual
fragmentShaderPathOgreMaterialprotected
HasEmissiveMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::HasEmissiveMap() const =0Materialpure virtual
HasEnvironmentMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::HasEnvironmentMap() const =0Materialpure virtual
HasLightMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::HasLightMap() const =0Materialpure virtual
HasMetalnessMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::HasMetalnessMap() const =0Materialpure virtual
HasNormalMap() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::HasNormalMap() const overrideBaseMaterial< OgreObject >virtual
HasRoughnessMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::HasRoughnessMap() const =0Materialpure virtual
HasTexture() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::HasTexture() const overrideBaseMaterial< OgreObject >virtual
idBaseObjectprotected
ignition::Id() const =0Objectpure virtual
ignition::rendering::OgreObject::Id() const overrideBaseObjectvirtual
Init() overrideOgreMaterialprotectedvirtual
LightingEnabled() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::LightingEnabled() const overrideBaseMaterial< OgreObject >virtual
lightingEnabledBaseMaterial< OgreObject >protected
LightMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::LightMap() const =0Materialpure virtual
LightMapTexCoordSet() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::LightMapTexCoordSet() const =0Materialpure virtual
Load()BaseObjectprotectedvirtual
LoadOneImage(const std::string &_name, Ogre::Image &_image)OgreMaterialprotectedvirtual
Material() constOgreMaterialvirtual
Metalness() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::Metalness() const =0Materialpure virtual
MetalnessMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::MetalnessMap() const =0Materialpure virtual
nameBaseObjectprotected
ignition::Name() const =0Objectpure virtual
ignition::rendering::OgreObject::Name() const overrideBaseObjectvirtual
NormalMap() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::NormalMap() const overrideBaseMaterial< OgreObject >virtual
normalMapNameOgreMaterialprotected
ogreGroupOgreMaterialprotected
ogreMaterialOgreMaterialprotected
OgreMaterial()OgreMaterialprotected
OgreObject()OgreObjectprotected
ogrePassOgreMaterialprotected
ogreTechniqueOgreMaterialprotected
ogreTexStateOgreMaterialprotected
ignition::PostRender()=0Objectpure virtual
ignition::rendering::OgreObject::PostRender() overrideBaseObjectvirtual
PreRender() overrideOgreMaterialvirtual
ReceiveShadows() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::ReceiveShadows() const overrideBaseMaterial< OgreObject >virtual
receiveShadowsBaseMaterial< OgreObject >protected
ReflectionEnabled() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::ReflectionEnabled() const overrideBaseMaterial< OgreObject >virtual
reflectionEnabledBaseMaterial< OgreObject >protected
Reflectivity() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::Reflectivity() const overrideBaseMaterial< OgreObject >virtual
reflectivityBaseMaterial< OgreObject >protected
renderOrderBaseMaterial< OgreObject >protected
RenderOrder() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::RenderOrder() const overrideBaseMaterial< OgreObject >virtual
Reset()BaseMaterial< OgreObject >protectedvirtual
Roughness() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::Roughness() const =0Materialpure virtual
RoughnessMap() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::RoughnessMap() const =0Materialpure virtual
sceneOgreObjectprotected
ignition::Scene() const =0Objectpure virtual
ignition::rendering::OgreObject::Scene() constOgreObjectvirtual
SetAlphaFromTexture(bool _enabled, double _alpha=0.5, bool _twoSided=true) overrideOgreMaterialvirtual
SetAmbient(const math::Color &_color) overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::SetAmbient(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< OgreObject >virtual
SetCastShadows(const bool _castShadows) overrideOgreMaterialvirtual
SetDepthCheckEnabled(bool _enabled) overrideOgreMaterialvirtual
SetDepthMaterial(const double far, const double near) overrideOgreMaterialvirtual
SetDepthWriteEnabled(bool _enabled) overrideOgreMaterialvirtual
SetDiffuse(const math::Color &_color) overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::SetDiffuse(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< OgreObject >virtual
SetEmissive(const math::Color &_color) overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::SetEmissive(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< OgreObject >virtual
SetEmissiveMap(const std::string &_emissiveMap) overrideBaseMaterial< OgreObject >virtual
SetEnvironmentMap(const std::string &_metalnessMap) overrideBaseMaterial< OgreObject >virtual
SetFragmentShader(const std::string &_path) overrideOgreMaterialvirtual
SetLightingEnabled(const bool _enabled) overrideOgreMaterialvirtual
SetLightMap(const std::string &_lightMap, unsigned int _uvSet=0u) overrideBaseMaterial< OgreObject >virtual
SetMetalness(const float _metalness) overrideBaseMaterial< OgreObject >virtual
SetMetalnessMap(const std::string &_metalnessMap) overrideBaseMaterial< OgreObject >virtual
SetNormalMap(const std::string &_normalMap) overrideOgreMaterialvirtual
SetReceiveShadows(const bool _receiveShadows) overrideOgreMaterialvirtual
SetReflectionEnabled(const bool _enabled) overrideOgreMaterialvirtual
SetReflectivity(const double _reflectivity) overrideOgreMaterialvirtual
SetRenderOrder(const float _renderOrder) overrideOgreMaterialvirtual
SetRoughness(const float _roughness) overrideBaseMaterial< OgreObject >virtual
SetRoughnessMap(const std::string &_roughnessMap) overrideBaseMaterial< OgreObject >virtual
SetShaderType(enum ShaderType _type) overrideOgreMaterialvirtual
SetShininess(const double _shininess) overrideOgreMaterialvirtual
SetSpecular(const math::Color &_color) overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::SetSpecular(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< OgreObject >virtual
SetTexture(const std::string &_texture) overrideOgreMaterialvirtual
SetTextureImpl(const std::string &_texture)OgreMaterialprotectedvirtual
SetTransparency(const double _transparency) overrideOgreMaterialvirtual
SetVertexShader(const std::string &_path) overrideOgreMaterialvirtual
shaderTypeOgreMaterialprotected
ShaderType() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::ShaderType() const overrideBaseMaterial< OgreObject >inlinevirtual
shininessBaseMaterial< OgreObject >protected
Shininess() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::Shininess() const overrideBaseMaterial< OgreObject >virtual
Specular() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::Specular() const overrideBaseMaterial< OgreObject >virtual
specularBaseMaterial< OgreObject >protected
Texture() const overrideOgreMaterialvirtual
Texture(const std::string &_name)OgreMaterialprotectedvirtual
BaseMaterial< OgreObject >::Texture() const overrideBaseMaterial< OgreObject >virtual
textureAlphaEnabledBaseMaterial< OgreObject >protected
TextureAlphaEnabled() const overrideBaseMaterial< OgreObject >
ignition::rendering::Material::TextureAlphaEnabled() const =0Materialpure virtual
textureNameOgreMaterialprotected
Transparency() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::Transparency() const overrideBaseMaterial< OgreObject >virtual
transparencyBaseMaterial< OgreObject >protected
twoSidedEnabledBaseMaterial< OgreObject >protected
TwoSidedEnabled() const overrideBaseMaterial< OgreObject >
ignition::rendering::Material::TwoSidedEnabled() const =0Materialpure virtual
Type() const overrideBaseMaterial< OgreObject >virtual
ignition::rendering::Material::Type() const =0Materialpure virtual
UpdateColorOperation()OgreMaterialprotectedvirtual
UpdateShaderParams()OgreMaterialprotected
UpdateShaderParams(ConstShaderParamsPtr _params, Ogre::GpuProgramParametersSharedPtr _ogreParams)OgreMaterialprotected
UpdateTransparency()OgreMaterialprotectedvirtual
VertexShader() const overrideOgreMaterialvirtual
BaseMaterial< OgreObject >::VertexShader() const overrideBaseMaterial< OgreObject >virtual
VertexShaderParams() overrideOgreMaterialvirtual
vertexShaderParamsOgreMaterialprotected
vertexShaderPathOgreMaterialprotected
~BaseMaterial()BaseMaterial< OgreObject >virtual
~BaseObject()BaseObjectvirtual
~Material()Materialinlinevirtual
~Object()Objectinlinevirtual
~OgreMaterial()OgreMaterialvirtual
~OgreObject()OgreObjectvirtual