Represents a surface material of a Geometry. More...
#include <ignition/rendering/Material.hh>
Public Member Functions | |
virtual | ~Material () |
Deconstructor. More... | |
virtual double | AlphaThreshold () const =0 |
Get the alpha threshold. More... | |
virtual math::Color | Ambient () const =0 |
Get the ambient color. More... | |
virtual bool | CastShadows () const =0 |
Determine if this material casts shadows. More... | |
virtual void | ClearEmissiveMap ()=0 |
Removes any emissive map mapped to this material. More... | |
virtual void | ClearEnvironmentMap ()=0 |
Removes any environment map mapped to this material. More... | |
virtual void | ClearLightMap ()=0 |
Removes any light map mapped to this material. More... | |
virtual void | ClearMetalnessMap ()=0 |
Removes any metalness map mapped to this material. More... | |
virtual void | ClearNormalMap ()=0 |
Removes any normal map mapped to this material. More... | |
virtual void | ClearRoughnessMap ()=0 |
Removes any roughness map mapped to this material. More... | |
virtual void | ClearTexture ()=0 |
Removes any texture mapped to this material. More... | |
virtual MaterialPtr | Clone (const std::string &_name="") const =0 |
Clone this material. More... | |
virtual void | CopyFrom (const common::Material &_material)=0 |
Copy properties from given Material. More... | |
virtual void | CopyFrom (ConstMaterialPtr _material)=0 |
Copy properties from given Material. More... | |
virtual bool | DepthCheckEnabled () const =0 |
Determine if depth buffer checking is enabled. More... | |
virtual bool | DepthWriteEnabled () const =0 |
Determine if depth buffer writing is enabled. More... | |
virtual math::Color | Diffuse () const =0 |
Get the diffuse color. More... | |
virtual math::Color | Emissive () const =0 |
Get the emissive color. More... | |
virtual std::string | EmissiveMap () const =0 |
Get the URI of the emissive map file. More... | |
virtual std::string | EnvironmentMap () const =0 |
Get the URI of the environment map file. More... | |
virtual std::string | FragmentShader () const =0 |
Get path to the fragment shader. More... | |
virtual ShaderParamsPtr | FragmentShaderParams ()=0 |
Get params for the fragment shader. More... | |
virtual bool | HasEmissiveMap () const =0 |
Determine if this material has an emissive map. More... | |
virtual bool | HasEnvironmentMap () const =0 |
Determine if this material has a environment map. More... | |
virtual bool | HasLightMap () const =0 |
Determine if this material has a light map. More... | |
virtual bool | HasMetalnessMap () const =0 |
Determine if this material has a metalness map. More... | |
virtual bool | HasNormalMap () const =0 |
Determine if this material has a normal map. More... | |
virtual bool | HasRoughnessMap () const =0 |
Determine if this material has a roughness map. More... | |
virtual bool | HasTexture () const =0 |
Determine if this material has a texture. More... | |
virtual bool | LightingEnabled () const =0 |
Determine if lighting affects this material. More... | |
virtual std::string | LightMap () const =0 |
Get the URI of the light map file. More... | |
virtual unsigned int | LightMapTexCoordSet () const =0 |
Get the texture coordinate set used by lightmap. More... | |
virtual float | Metalness () const =0 |
Get the metalness value of this material. More... | |
virtual std::string | MetalnessMap () const =0 |
Get the URI of the metalness map file. More... | |
virtual std::string | NormalMap () const =0 |
Get the URI of the normal map file. More... | |
virtual bool | ReceiveShadows () const =0 |
Determine if this material receives shadows. More... | |
virtual bool | ReflectionEnabled () const =0 |
Determine if this material has a reflection. More... | |
virtual double | Reflectivity () const =0 |
Get the reflectivity value. More... | |
virtual float | RenderOrder () const =0 |
Get the render order value of this material. More... | |
virtual float | Roughness () const =0 |
Get the roughness value of this material. More... | |
virtual std::string | RoughnessMap () const =0 |
Get the URI of the roughness map file. More... | |
virtual void | SetAlphaFromTexture (bool _enabled, double _alpha=0.5, bool _twoSided=true)=0 |
Set the material to use the alpha channel from the textures. More... | |
virtual void | SetAmbient (const double _r, const double _g, const double _b, const double _a=1.0)=0 |
Set the ambient color. More... | |
virtual void | SetAmbient (const math::Color &_color)=0 |
Set the ambient color. More... | |
virtual void | SetCastShadows (const bool _castShadows)=0 |
Specify if this material casts shadows. More... | |
virtual void | SetDepthCheckEnabled (bool _enabled)=0 |
Specify if depth buffer checking is enabled. More... | |
virtual void | SetDepthMaterial (const double far, const double near)=0 |
Configuration for Depth Material. More... | |
virtual void | SetDepthWriteEnabled (bool _enabled)=0 |
Specify if depth buffer writing is enabled. More... | |
virtual void | SetDiffuse (const double _r, const double _g, const double _b, const double _a=1.0)=0 |
Set the diffuse color. More... | |
virtual void | SetDiffuse (const math::Color &_color)=0 |
Set the diffuse color. More... | |
virtual void | SetEmissive (const double _r, const double _g, const double _b, const double _a=1.0)=0 |
Set the emissive color. More... | |
virtual void | SetEmissive (const math::Color &_color)=0 |
Set the emissive color. More... | |
virtual void | SetEmissiveMap (const std::string &_emissiveMap)=0 |
Set the material emissive map. More... | |
virtual void | SetEnvironmentMap (const std::string &_metalnessMap)=0 |
Set the material environment map. More... | |
virtual void | SetFragmentShader (const std::string &_path)=0 |
Set the fragment shader. More... | |
virtual void | SetLightingEnabled (const bool _enabled)=0 |
Specify if lighting affects this material. More... | |
virtual void | SetLightMap (const std::string &_lightMap, unsigned int _uvSet=0u)=0 |
Set the material light map. More... | |
virtual void | SetMetalness (const float _metalness)=0 |
Set the metalness value. Only affects material of type MT_PBS. More... | |
virtual void | SetMetalnessMap (const std::string &_metalnessMap)=0 |
Set the material metalness map. More... | |
virtual void | SetNormalMap (const std::string &_normalMap)=0 |
Set the material normal map. More... | |
virtual void | SetReceiveShadows (const bool _receiveShadows)=0 |
Specify if this material receives shadows. More... | |
virtual void | SetReflectionEnabled (const bool _enabled)=0 |
Specify if this material has a reflection. More... | |
virtual void | SetReflectivity (const double _reflectivity)=0 |
Set the reflectivity value. More... | |
virtual void | SetRenderOrder (const float _renderOrder)=0 |
Set the render order. When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This param help to avoid this problem. More... | |
virtual void | SetRoughness (const float _roughness)=0 |
Set the roughness value. Only affects material of type MT_PBS. More... | |
virtual void | SetRoughnessMap (const std::string &_roughnessMap)=0 |
Set the material roughness map. More... | |
virtual void | SetShaderType (enum ShaderType _type)=0 |
Set the ShaderType value. More... | |
virtual void | SetShininess (const double _shininess)=0 |
Set the shininess value. More... | |
virtual void | SetSpecular (const double _r, const double _g, const double _b, const double _a=1.0)=0 |
Set the specular color. More... | |
virtual void | SetSpecular (const math::Color &_color)=0 |
Set the specular color. More... | |
virtual void | SetTexture (const std::string &_texture)=0 |
Set the material texture. More... | |
virtual void | SetTransparency (const double _transparency)=0 |
Set the transparency value. More... | |
virtual void | SetVertexShader (const std::string &_path)=0 |
Set the vertex shader. More... | |
virtual enum ShaderType | ShaderType () const =0 |
Get the ShaderType value. More... | |
virtual double | Shininess () const =0 |
Get the shininess value. More... | |
virtual math::Color | Specular () const =0 |
Get the specular color. More... | |
virtual std::string | Texture () const =0 |
Get the URI of the texture file. More... | |
virtual bool | TextureAlphaEnabled () const =0 |
Get the enable alpha from textures. More... | |
virtual double | Transparency () const =0 |
Get the transparency value. More... | |
virtual bool | TwoSidedEnabled () const =0 |
Get the enable two sided rendering value. More... | |
virtual enum MaterialType | Type () const =0 |
Removes any metalness map mapped to this material. More... | |
virtual std::string | VertexShader () const =0 |
Get path to the vertex shader. More... | |
virtual ShaderParamsPtr | VertexShaderParams ()=0 |
Get params for the vertex shader. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Detailed Description
Represents a surface material of a Geometry.
Constructor & Destructor Documentation
◆ ~Material()
|
inlinevirtual |
Deconstructor.
Member Function Documentation
◆ AlphaThreshold()
|
pure virtual |
◆ Ambient()
|
pure virtual |
◆ CastShadows()
|
pure virtual |
Determine if this material casts shadows.
- Returns
- True if this material casts shadows
Implemented in BaseMaterial< T >, and OgreMaterial.
◆ ClearEmissiveMap()
|
pure virtual |
Removes any emissive map mapped to this material.
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ ClearEnvironmentMap()
|
pure virtual |
Removes any environment map mapped to this material.
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ ClearLightMap()
|
pure virtual |
Removes any light map mapped to this material.
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ ClearMetalnessMap()
|
pure virtual |
Removes any metalness map mapped to this material.
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ ClearNormalMap()
|
pure virtual |
Removes any normal map mapped to this material.
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, OgreMaterial, and Ogre2Material.
◆ ClearRoughnessMap()
|
pure virtual |
Removes any roughness map mapped to this material.
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ ClearTexture()
|
pure virtual |
Removes any texture mapped to this material.
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, OgreMaterial, and Ogre2Material.
◆ Clone()
|
pure virtual |
Clone this material.
- Returns
- New cloned material
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ CopyFrom() [1/2]
|
pure virtual |
Copy properties from given Material.
- Parameters
-
[in] _material Source Material to be copied from
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ CopyFrom() [2/2]
|
pure virtual |
Copy properties from given Material.
- Parameters
-
[in] _material Source Material to be copied from
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ DepthCheckEnabled()
|
pure virtual |
Determine if depth buffer checking is enabled.
- Returns
- True if depth check is enabled
Implemented in Ogre2Material, BaseMaterial< T >, and OgreMaterial.
◆ DepthWriteEnabled()
|
pure virtual |
Determine if depth buffer writing is enabled.
- Returns
- True if depth buffer writing is enabled
Implemented in Ogre2Material, BaseMaterial< T >, and OgreMaterial.
◆ Diffuse()
|
pure virtual |
Get the diffuse color.
- Returns
- The diffuse color
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ Emissive()
|
pure virtual |
Get the emissive color.
- Returns
- The emissive color
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ EmissiveMap()
|
pure virtual |
Get the URI of the emissive map file.
- Returns
- URI of the emissive map file
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ EnvironmentMap()
|
pure virtual |
Get the URI of the environment map file.
- Returns
- URI of the environment map file
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ FragmentShader()
|
pure virtual |
Get path to the fragment shader.
- Returns
- Path to fragment shader
Implemented in BaseMaterial< T >, Ogre2Material, and OgreMaterial.
◆ FragmentShaderParams()
|
pure virtual |
Get params for the fragment shader.
- Returns
- editable parameters
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, Ogre2Material, and OgreMaterial.
◆ HasEmissiveMap()
|
pure virtual |
Determine if this material has an emissive map.
- Returns
- True if this material has an emissive map
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ HasEnvironmentMap()
|
pure virtual |
Determine if this material has a environment map.
- Returns
- True if this material has a environment map
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ HasLightMap()
|
pure virtual |
Determine if this material has a light map.
- Returns
- True if this material has a light map
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ HasMetalnessMap()
|
pure virtual |
Determine if this material has a metalness map.
- Returns
- True if this material has a metalness map
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ HasNormalMap()
|
pure virtual |
Determine if this material has a normal map.
- Returns
- True if this material has a normal map
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ HasRoughnessMap()
|
pure virtual |
Determine if this material has a roughness map.
- Returns
- True if this material has a roughness map
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ HasTexture()
|
pure virtual |
Determine if this material has a texture.
- Returns
- True if this material has a texture
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ LightingEnabled()
|
pure virtual |
Determine if lighting affects this material.
- Returns
- True if lighting affects this material
Implemented in BaseMaterial< T >, and OgreMaterial.
◆ LightMap()
|
pure virtual |
Get the URI of the light map file.
- Returns
- URI of the light map file
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ LightMapTexCoordSet()
|
pure virtual |
Get the texture coordinate set used by lightmap.
- Returns
- texture coordinate set of the light map
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ Metalness()
|
pure virtual |
Get the metalness value of this material.
- Returns
- Material metalness
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ MetalnessMap()
|
pure virtual |
Get the URI of the metalness map file.
- Returns
- URI of the metalness map file
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ NormalMap()
|
pure virtual |
Get the URI of the normal map file.
- Returns
- URI of the normal map file
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ ReceiveShadows()
|
pure virtual |
Determine if this material receives shadows.
- Returns
- True if this material receives shadows
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ ReflectionEnabled()
|
pure virtual |
Determine if this material has a reflection.
- Returns
- True if this material has a reflection
Implemented in BaseMaterial< T >, and OgreMaterial.
◆ Reflectivity()
|
pure virtual |
Get the reflectivity value.
- Returns
- The reflectivity value
Implemented in BaseMaterial< T >, and OgreMaterial.
◆ RenderOrder()
|
pure virtual |
Get the render order value of this material.
- Returns
- Material render order
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ Roughness()
|
pure virtual |
Get the roughness value of this material.
- Returns
- Material roughness
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ RoughnessMap()
|
pure virtual |
Get the URI of the roughness map file.
- Returns
- URI of the roughness map file
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ SetAlphaFromTexture()
|
pure virtual |
Set the material to use the alpha channel from the textures.
- Parameters
-
[in] _enabled Enable alpha channel based rendering [in] _alpha Set the alpha threshold value [in] _twoSided Enable two sided rendering
Implemented in OgreMaterial, Ogre2Material, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetAmbient() [1/2]
|
pure virtual |
Set the ambient color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetAmbient() [2/2]
|
pure virtual |
Set the ambient color.
- Parameters
-
[in] _color New ambient color
Implemented in OgreMaterial, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetCastShadows()
|
pure virtual |
Specify if this material casts shadows.
- Parameters
-
[in] _castShadows True if this material casts shadows
Implemented in OgreMaterial, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetDepthCheckEnabled()
|
pure virtual |
Specify if depth buffer checking is enabled.
- Parameters
-
[in] _enabled True if depth check is enabled
Implemented in Ogre2Material, BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and OgreMaterial.
◆ SetDepthMaterial()
|
pure virtual |
Configuration for Depth Material.
- Parameters
-
[in] far Far distance for normalized output [in] near Near distance for normalized output
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and OgreMaterial.
◆ SetDepthWriteEnabled()
|
pure virtual |
Specify if depth buffer writing is enabled.
- Parameters
-
[in] _enabled True if depth buffer writing is enabled
Implemented in Ogre2Material, BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and OgreMaterial.
◆ SetDiffuse() [1/2]
|
pure virtual |
Set the diffuse color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetDiffuse() [2/2]
|
pure virtual |
Set the diffuse color.
- Parameters
-
[in] _color New diffuse color
Implemented in OgreMaterial, Ogre2Material, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetEmissive() [1/2]
|
pure virtual |
Set the emissive color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetEmissive() [2/2]
|
pure virtual |
Set the emissive color.
- Parameters
-
[in] _color New emissive color
Implemented in Ogre2Material, OgreMaterial, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetEmissiveMap()
|
pure virtual |
Set the material emissive map.
- Parameters
-
[in] _emissiveMap URI of the new emissive map file
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ SetEnvironmentMap()
|
pure virtual |
Set the material environment map.
- Parameters
-
[in] _metalnessMap URI of the new environment map file
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ SetFragmentShader()
|
pure virtual |
Set the fragment shader.
- Parameters
-
[in] _path path to a file containing a glsl shader
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, Ogre2Material, and OgreMaterial.
◆ SetLightingEnabled()
|
pure virtual |
Specify if lighting affects this material.
- Parameters
-
[in] _enabled True if lighting affects this material
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and OgreMaterial.
◆ SetLightMap()
|
pure virtual |
Set the material light map.
- Parameters
-
[in] _lightMap URI of the new light map file [in] _uvSet Texture coordinate set to use
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ SetMetalness()
|
pure virtual |
Set the metalness value. Only affects material of type MT_PBS.
- Parameters
-
[in] _metalness Metalness to set to
Implemented in Ogre2Material, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetMetalnessMap()
|
pure virtual |
Set the material metalness map.
- Parameters
-
[in] _metalnessMap URI of the new metalness map file
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ SetNormalMap()
|
pure virtual |
Set the material normal map.
- Parameters
-
[in] _normalMap URI of the new normal map file
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, OgreMaterial, and Ogre2Material.
◆ SetReceiveShadows()
|
pure virtual |
Specify if this material receives shadows.
- Parameters
-
[in] _receiveShadows True if this material receives shadows
Implemented in OgreMaterial, BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ SetReflectionEnabled()
|
pure virtual |
Specify if this material has a reflection.
- Parameters
-
[in] _enabled True if this material has a reflection
Implemented in OgreMaterial, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetReflectivity()
|
pure virtual |
Set the reflectivity value.
- Parameters
-
[in] _reflectivity New reflectivity value
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and OgreMaterial.
◆ SetRenderOrder()
|
pure virtual |
Set the render order. When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This param help to avoid this problem.
- Parameters
-
[in] _renderOrder Render order to set to
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, OgreMaterial, and Ogre2Material.
◆ SetRoughness()
|
pure virtual |
Set the roughness value. Only affects material of type MT_PBS.
- Parameters
-
[in] _roughness Roughness to set to
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ SetRoughnessMap()
|
pure virtual |
Set the material roughness map.
- Parameters
-
[in] _roughnessMap URI of the new roughness map file
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and Ogre2Material.
◆ SetShaderType()
|
pure virtual |
Set the ShaderType value.
- Parameters
-
[in] _type New ShaderType value
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and OgreMaterial.
◆ SetShininess()
|
pure virtual |
Set the shininess value.
- Parameters
-
[in] _shininess New shininess value
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, and OgreMaterial.
◆ SetSpecular() [1/2]
|
pure virtual |
Set the specular color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetSpecular() [2/2]
|
pure virtual |
Set the specular color.
- Parameters
-
[in] _color New specular color
Implemented in OgreMaterial, Ogre2Material, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetTexture()
|
pure virtual |
Set the material texture.
- Parameters
-
[in] _texture URI of the new texture file
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, OgreMaterial, and Ogre2Material.
◆ SetTransparency()
|
pure virtual |
Set the transparency value.
- Parameters
-
[in] _transparency New transparency value
Implemented in OgreMaterial, Ogre2Material, BaseMaterial< T >, BaseMaterial< Ogre2Object >, and BaseMaterial< OgreObject >.
◆ SetVertexShader()
|
pure virtual |
Set the vertex shader.
- Parameters
-
[in] _path path to a file containing a glsl shader
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, Ogre2Material, and OgreMaterial.
◆ ShaderType()
|
pure virtual |
Get the ShaderType value.
- Returns
- The ShaderType value
Implemented in BaseMaterial< T >, and OgreMaterial.
◆ Shininess()
|
pure virtual |
Get the shininess value.
- Returns
- The shininess value
Implemented in BaseMaterial< T >, and OgreMaterial.
◆ Specular()
|
pure virtual |
Get the specular color.
- Returns
- The specular color
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ Texture()
|
pure virtual |
Get the URI of the texture file.
- Returns
- URI of the texture file
Implemented in BaseMaterial< T >, OgreMaterial, and Ogre2Material.
◆ TextureAlphaEnabled()
|
pure virtual |
◆ Transparency()
|
pure virtual |
Get the transparency value.
- Returns
- The transparency value
Implemented in BaseMaterial< T >, and OgreMaterial.
◆ TwoSidedEnabled()
|
pure virtual |
Get the enable two sided rendering value.
- Returns
- The enable two sided rendering value
Implemented in BaseMaterial< T >.
◆ Type()
|
pure virtual |
Removes any metalness map mapped to this material.
Implemented in BaseMaterial< T >, and Ogre2Material.
◆ VertexShader()
|
pure virtual |
Get path to the vertex shader.
- Returns
- Path to vertex shader
Implemented in BaseMaterial< T >, Ogre2Material, and OgreMaterial.
◆ VertexShaderParams()
|
pure virtual |
Get params for the vertex shader.
- Returns
- editable parameters
Implemented in BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, Ogre2Material, and OgreMaterial.
The documentation for this class was generated from the following file: