Ogre 2.x implementation of the material class. More...
#include <Ogre2Material.hh>
Public Member Functions | |
virtual | ~Ogre2Material () |
Destructor. More... | |
virtual void | ClearEmissiveMap () override |
Removes any emissive map mapped to this material. More... | |
virtual void | ClearEnvironmentMap () override |
Removes any environment map mapped to this material. More... | |
virtual void | ClearLightMap () override |
Removes any light map mapped to this material. More... | |
virtual void | ClearMetalnessMap () override |
Removes any metalness map mapped to this material. More... | |
virtual void | ClearNormalMap () override |
Removes any normal map mapped to this material. More... | |
virtual void | ClearRoughnessMap () override |
Removes any roughness map mapped to this material. More... | |
virtual void | ClearTexture () override |
Removes any texture mapped to this material. More... | |
virtual Ogre::HlmsPbsDatablock * | Datablock () const |
Return ogre Hlms material pbs datablock. More... | |
virtual bool | DepthCheckEnabled () const override |
Determine if depth buffer checking is enabled. More... | |
virtual bool | DepthWriteEnabled () const override |
Determine if depth buffer writing is enabled. More... | |
virtual void | Destroy () override |
virtual math::Color | Diffuse () const override |
Get the diffuse color. More... | |
virtual math::Color | Emissive () const override |
Get the emissive color. More... | |
virtual std::string | EmissiveMap () const override |
Get the URI of the emissive map file. More... | |
virtual std::string | EnvironmentMap () const override |
Get the URI of the environment map file. More... | |
virtual void | FillUnlitDatablock (Ogre::HlmsUnlitDatablock *_datablock) const |
Fill the input unlit datablock with current material properties from the pbs datablock. More... | |
virtual std::string | FragmentShader () const override |
Get path to the fragment shader. More... | |
virtual ShaderParamsPtr | FragmentShaderParams () override |
Get params for the fragment shader. More... | |
virtual bool | HasEmissiveMap () const override |
Determine if this material has an emissive map. More... | |
virtual bool | HasEnvironmentMap () const override |
Determine if this material has a environment map. More... | |
virtual bool | HasLightMap () const override |
Determine if this material has a light map. More... | |
virtual bool | HasMetalnessMap () const override |
Determine if this material has a metalness map. More... | |
virtual bool | HasNormalMap () const override |
Determine if this material has a normal map. More... | |
virtual bool | HasRoughnessMap () const override |
Determine if this material has a roughness map. More... | |
virtual bool | HasTexture () const override |
Determine if this material has a texture. More... | |
virtual std::string | LightMap () const override |
Get the URI of the light map file. More... | |
virtual unsigned int | LightMapTexCoordSet () const override |
Get the texture coordinate set used by lightmap. More... | |
virtual Ogre::MaterialPtr | Material () |
Return ogre low level material. More... | |
virtual float | Metalness () const override |
Get the metalness value of this material. More... | |
virtual std::string | MetalnessMap () const override |
Get the URI of the metalness map file. More... | |
virtual std::string | NormalMap () const override |
Get the URI of the normal map file. More... | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual bool | ReceiveShadows () const override |
Determine if this material receives shadows. More... | |
virtual float | RenderOrder () const override |
Get the render order value of this material. More... | |
virtual float | Roughness () const override |
Get the roughness value of this material. More... | |
virtual std::string | RoughnessMap () const override |
Get the URI of the roughness map file. More... | |
virtual void | SetAlphaFromTexture (bool _enabled, double _alpha=0.5, bool _twoSided=true) override |
Set the material to use the alpha channel from the textures. More... | |
virtual void | SetDepthCheckEnabled (bool _enabled) override |
Specify if depth buffer checking is enabled. More... | |
virtual void | SetDepthWriteEnabled (bool _enabled) override |
Specify if depth buffer writing is enabled. More... | |
virtual void | SetDiffuse (const math::Color &_color) override |
Set the diffuse color. More... | |
virtual void | SetEmissive (const math::Color &_color) override |
Set the emissive color. More... | |
virtual void | SetEmissiveMap (const std::string &_emissiveMap) override |
Set the material emissive map. More... | |
virtual void | SetEnvironmentMap (const std::string &_metalnessMap) override |
Set the material environment map. More... | |
virtual void | SetFragmentShader (const std::string &_path) override |
Set the fragment shader. More... | |
virtual void | SetLightMap (const std::string &_lightMap, unsigned int _uvSet=0u) override |
Set the material light map. More... | |
virtual void | SetMetalness (const float _roughness) override |
Set the metalness value. Only affects material of type MT_PBS. More... | |
virtual void | SetMetalnessMap (const std::string &_metalnessMap) override |
Set the material metalness map. More... | |
virtual void | SetNormalMap (const std::string &_normalMap) override |
Set the material normal map. More... | |
virtual void | SetReceiveShadows (const bool _receiveShadows) override |
Specify if this material receives shadows. More... | |
virtual void | SetRenderOrder (const float _renderOrder) override |
Set the render order. When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This param help to avoid this problem. More... | |
virtual void | SetRoughness (const float _roughness) override |
Set the roughness value. Only affects material of type MT_PBS. More... | |
virtual void | SetRoughnessMap (const std::string &_roughnessMap) override |
Set the material roughness map. More... | |
virtual void | SetSpecular (const math::Color &_color) override |
Set the specular color. More... | |
virtual void | SetTexture (const std::string &_texture) override |
Set the material texture. More... | |
virtual void | SetTransparency (const double _transparency) override |
Set the transparency value. More... | |
virtual void | SetVertexShader (const std::string &_path) override |
Set the vertex shader. More... | |
virtual math::Color | Specular () const override |
Get the specular color. More... | |
virtual std::string | Texture () const override |
Get the URI of the texture file. More... | |
virtual enum MaterialType | Type () const override |
Removes any metalness map mapped to this material. More... | |
virtual Ogre::HlmsUnlitDatablock * | UnlitDatablock () |
Return ogre Hlms material unlit datablock. More... | |
virtual std::string | VertexShader () const override |
Get path to the vertex shader. More... | |
virtual ShaderParamsPtr | VertexShaderParams () override |
Get params for the vertex shader. More... | |
Public Member Functions inherited from BaseMaterial< Ogre2Object > | |
virtual | ~BaseMaterial () |
double | AlphaThreshold () const override |
Get the alpha threshold. More... | |
virtual math::Color | Ambient () const override |
Get the ambient color. More... | |
virtual bool | CastShadows () const override |
Determine if this material casts shadows. More... | |
virtual MaterialPtr | Clone (const std::string &_name="") const override |
Clone this material. More... | |
virtual void | CopyFrom (const common::Material &_material) override |
Copy properties from given Material. More... | |
virtual void | CopyFrom (ConstMaterialPtr _material) override |
Copy properties from given Material. More... | |
virtual bool | DepthCheckEnabled () const override |
Determine if depth buffer checking is enabled. More... | |
virtual bool | DepthWriteEnabled () const override |
Determine if depth buffer writing is enabled. More... | |
virtual math::Color | Diffuse () const override |
Get the diffuse color. More... | |
virtual math::Color | Emissive () const override |
Get the emissive color. More... | |
virtual std::string | EmissiveMap () const override |
Get the URI of the emissive map file. More... | |
virtual std::string | EnvironmentMap () const override |
Get the URI of the environment map file. More... | |
virtual std::string | FragmentShader () const override |
Get path to the fragment shader. More... | |
virtual bool | HasEmissiveMap () const override |
Determine if this material has an emissive map. More... | |
virtual bool | HasEnvironmentMap () const override |
Determine if this material has a environment map. More... | |
virtual bool | HasLightMap () const override |
Determine if this material has a light map. More... | |
virtual bool | HasMetalnessMap () const override |
Determine if this material has a metalness map. More... | |
virtual bool | HasNormalMap () const override |
Determine if this material has a normal map. More... | |
virtual bool | HasRoughnessMap () const override |
Determine if this material has a roughness map. More... | |
virtual bool | HasTexture () const override |
Determine if this material has a texture. More... | |
virtual bool | LightingEnabled () const override |
Determine if lighting affects this material. More... | |
virtual std::string | LightMap () const override |
Get the URI of the light map file. More... | |
virtual unsigned int | LightMapTexCoordSet () const override |
Get the texture coordinate set used by lightmap. More... | |
virtual float | Metalness () const override |
Get the metalness value of this material. More... | |
virtual std::string | MetalnessMap () const override |
Get the URI of the metalness map file. More... | |
virtual std::string | NormalMap () const override |
Get the URI of the normal map file. More... | |
virtual bool | ReceiveShadows () const override |
Determine if this material receives shadows. More... | |
virtual bool | ReflectionEnabled () const override |
Determine if this material has a reflection. More... | |
virtual double | Reflectivity () const override |
Get the reflectivity value. More... | |
virtual float | RenderOrder () const override |
Get the render order value of this material. More... | |
virtual float | Roughness () const override |
Get the roughness value of this material. More... | |
virtual std::string | RoughnessMap () const override |
Get the URI of the roughness map file. More... | |
virtual void | SetAmbient (const double _r, const double _g, const double _b, const double _a=1.0) override |
Set the ambient color. More... | |
virtual void | SetAmbient (const math::Color &_color) override |
Set the ambient color. More... | |
virtual void | SetCastShadows (const bool _castShadows) override |
Specify if this material casts shadows. More... | |
virtual void | SetDepthMaterial (const double far, const double near) override |
Configuration for Depth Material. More... | |
virtual void | SetDiffuse (const double _r, const double _g, const double _b, const double _a=1.0) override |
Set the diffuse color. More... | |
virtual void | SetEmissive (const double _r, const double _g, const double _b, const double _a=1.0) override |
Set the emissive color. More... | |
virtual void | SetLightingEnabled (const bool _enabled) override |
Specify if lighting affects this material. More... | |
virtual void | SetReflectionEnabled (const bool _enabled) override |
Specify if this material has a reflection. More... | |
virtual void | SetReflectivity (const double _reflectivity) override |
Set the reflectivity value. More... | |
virtual void | SetShaderType (enum ShaderType _type) override |
Set the ShaderType value. More... | |
virtual void | SetShininess (const double _shininess) override |
Set the shininess value. More... | |
virtual void | SetSpecular (const double _r, const double _g, const double _b, const double _a=1.0) override |
Set the specular color. More... | |
virtual enum ShaderType | ShaderType () const override |
Get the ShaderType value. More... | |
virtual double | Shininess () const override |
Get the shininess value. More... | |
virtual math::Color | Specular () const override |
Get the specular color. More... | |
virtual std::string | Texture () const override |
Get the URI of the texture file. More... | |
bool | TextureAlphaEnabled () const override |
Get the enable alpha from textures. More... | |
virtual double | Transparency () const override |
Get the transparency value. More... | |
bool | TwoSidedEnabled () const override |
Get the enable two sided rendering value. More... | |
virtual MaterialType | Type () const override |
Removes any metalness map mapped to this material. More... | |
virtual std::string | VertexShader () const override |
Get path to the vertex shader. More... | |
Public Member Functions inherited from Material | |
virtual | ~Material () |
Deconstructor. More... | |
virtual double | AlphaThreshold () const =0 |
Get the alpha threshold. More... | |
virtual math::Color | Ambient () const =0 |
Get the ambient color. More... | |
virtual bool | CastShadows () const =0 |
Determine if this material casts shadows. More... | |
virtual bool | LightingEnabled () const =0 |
Determine if lighting affects this material. More... | |
virtual bool | ReflectionEnabled () const =0 |
Determine if this material has a reflection. More... | |
virtual double | Reflectivity () const =0 |
Get the reflectivity value. More... | |
virtual enum ShaderType | ShaderType () const =0 |
Get the ShaderType value. More... | |
virtual double | Shininess () const =0 |
Get the shininess value. More... | |
virtual bool | TextureAlphaEnabled () const =0 |
Get the enable alpha from textures. More... | |
virtual double | Transparency () const =0 |
Get the transparency value. More... | |
virtual bool | TwoSidedEnabled () const =0 |
Get the enable two sided rendering value. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. More... | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
Protected Member Functions | |
Ogre2Material () | |
Constructor. More... | |
virtual void | Init () override |
virtual void | SetTextureMapImpl (const std::string &_texture, Ogre::PbsTextureTypes _type) |
Set the texture map for this material. More... | |
virtual Ogre::TextureGpu * | Texture (const std::string &_name) |
Get a pointer to the ogre texture by name. More... | |
void | UpdateShaderParams () |
bind shader parameters that have changed More... | |
void | UpdateShaderParams (ConstShaderParamsPtr _params, Ogre::GpuProgramParametersSharedPtr _ogreParams) |
Transfer params from ign-rendering type to ogre type. More... | |
virtual void | UpdateTransparency () |
Updates the material transparency in the engine, based on transparency and diffuse alpha values. More... | |
Protected Member Functions inherited from BaseMaterial< Ogre2Object > | |
BaseMaterial () | |
virtual void | Reset () |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. More... | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Load () |
Protected Attributes | |
std::string | emissiveMapName |
Name of the emissive map. More... | |
std::string | environmentMapName |
Name of the environment map. More... | |
std::string | lightMapName |
Name of the light map. More... | |
unsigned int | lightMapUvSet = 0u |
Texture coorindate set used by the light map. More... | |
std::string | metalnessMapName |
Name of the metalness map. More... | |
std::string | normalMapName |
Name of the normal map. More... | |
Ogre::HlmsPbsDatablock * | ogreDatablock = nullptr |
Ogre data block containing all pbs material properties. More... | |
std::string | ogreDatablockId |
Unique id assigned to ogre hlms datablock. More... | |
Ogre::HlmsPbs * | ogreHlmsPbs = nullptr |
Ogre high level physical based shading object. More... | |
Ogre::MaterialPtr | ogreMaterial |
Ogre material. Mainly used for render targets. More... | |
Ogre::HlmsUnlitDatablock * | ogreUnlitDatablock = nullptr |
Ogre data block containing all unlit material properties. More... | |
std::string | roughnessMapName |
Name of the roughness map. More... | |
std::string | textureName |
Name of the texture. More... | |
Protected Attributes inherited from BaseMaterial< Ogre2Object > | |
double | alphaThreshold |
Threshold for alpha channel rejection. More... | |
math::Color | ambient |
Ambient color. More... | |
bool | castShadows |
Set to true to enable object with this material to cast shadows. More... | |
bool | depthCheckEnabled |
Flag to indicate if depth buffer checking is enabled. More... | |
bool | depthWriteEnabled |
Flag to indicate if depth buffer writing is enabled. More... | |
math::Color | diffuse |
Diffuse color. More... | |
math::Color | emissive |
Emissive color. More... | |
bool | lightingEnabled |
Flag to indicate if dynamic lighting is enabled. More... | |
bool | receiveShadows |
True if material receives shadows. More... | |
bool | reflectionEnabled |
Flag to indicate if reflection is enabled. More... | |
double | reflectivity |
Reflectivity. More... | |
double | renderOrder |
Material render order. More... | |
double | shininess |
Shininess factor. More... | |
math::Color | specular |
Specular color. More... | |
bool | textureAlphaEnabled |
Enable alpha channel based texture transparency. More... | |
double | transparency |
Transparent. 1: fully transparent, 0: opaque. More... | |
bool | twoSidedEnabled |
Enable two sided rendering. More... | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. More... | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre 2.x implementation of the material class.
Constructor & Destructor Documentation
◆ Ogre2Material()
|
protected |
Constructor.
◆ ~Ogre2Material()
|
virtual |
Destructor.
Member Function Documentation
◆ ClearEmissiveMap()
|
overridevirtual |
Removes any emissive map mapped to this material.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ ClearEnvironmentMap()
|
overridevirtual |
Removes any environment map mapped to this material.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ ClearLightMap()
|
overridevirtual |
Removes any light map mapped to this material.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ ClearMetalnessMap()
|
overridevirtual |
Removes any metalness map mapped to this material.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ ClearNormalMap()
|
overridevirtual |
Removes any normal map mapped to this material.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ ClearRoughnessMap()
|
overridevirtual |
Removes any roughness map mapped to this material.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ ClearTexture()
|
overridevirtual |
Removes any texture mapped to this material.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ Datablock()
|
virtual |
Return ogre Hlms material pbs datablock.
- Returns
- Ogre Hlms pbs datablock
◆ DepthCheckEnabled()
|
overridevirtual |
Determine if depth buffer checking is enabled.
- Returns
- True if depth check is enabled
Implements Material.
◆ DepthWriteEnabled()
|
overridevirtual |
Determine if depth buffer writing is enabled.
- Returns
- True if depth buffer writing is enabled
Implements Material.
◆ Destroy()
|
overridevirtual |
Reimplemented from BaseObject.
◆ Diffuse()
|
overridevirtual |
◆ Emissive()
|
overridevirtual |
◆ EmissiveMap()
|
overridevirtual |
◆ EnvironmentMap()
|
overridevirtual |
Get the URI of the environment map file.
- Returns
- URI of the environment map file
Implements Material.
◆ FillUnlitDatablock()
|
virtual |
Fill the input unlit datablock with current material properties from the pbs datablock.
- Parameters
-
[in] _datablock Unlit datablock to fill
◆ FragmentShader()
|
overridevirtual |
◆ FragmentShaderParams()
|
overridevirtual |
Get params for the fragment shader.
- Returns
- editable parameters
Reimplemented from BaseMaterial< Ogre2Object >.
◆ HasEmissiveMap()
|
overridevirtual |
Determine if this material has an emissive map.
- Returns
- True if this material has an emissive map
Implements Material.
◆ HasEnvironmentMap()
|
overridevirtual |
Determine if this material has a environment map.
- Returns
- True if this material has a environment map
Implements Material.
◆ HasLightMap()
|
overridevirtual |
Determine if this material has a light map.
- Returns
- True if this material has a light map
Implements Material.
◆ HasMetalnessMap()
|
overridevirtual |
Determine if this material has a metalness map.
- Returns
- True if this material has a metalness map
Implements Material.
◆ HasNormalMap()
|
overridevirtual |
Determine if this material has a normal map.
- Returns
- True if this material has a normal map
Implements Material.
◆ HasRoughnessMap()
|
overridevirtual |
Determine if this material has a roughness map.
- Returns
- True if this material has a roughness map
Implements Material.
◆ HasTexture()
|
overridevirtual |
Determine if this material has a texture.
- Returns
- True if this material has a texture
Implements Material.
◆ Init()
|
overrideprotectedvirtual |
Reimplemented from BaseObject.
◆ LightMap()
|
overridevirtual |
◆ LightMapTexCoordSet()
|
overridevirtual |
Get the texture coordinate set used by lightmap.
- Returns
- texture coordinate set of the light map
Implements Material.
◆ Material()
|
virtual |
Return ogre low level material.
- Returns
- Ogre material pointer
◆ Metalness()
|
overridevirtual |
◆ MetalnessMap()
|
overridevirtual |
◆ NormalMap()
|
overridevirtual |
◆ PreRender()
|
overridevirtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Reimplemented from BaseMaterial< Ogre2Object >.
◆ ReceiveShadows()
|
overridevirtual |
Determine if this material receives shadows.
- Returns
- True if this material receives shadows
Implements Material.
◆ RenderOrder()
|
overridevirtual |
◆ Roughness()
|
overridevirtual |
◆ RoughnessMap()
|
overridevirtual |
◆ SetAlphaFromTexture()
|
overridevirtual |
Set the material to use the alpha channel from the textures.
- Parameters
-
[in] _enabled Enable alpha channel based rendering [in] _alpha Set the alpha threshold value [in] _twoSided Enable two sided rendering
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetDepthCheckEnabled()
|
overridevirtual |
Specify if depth buffer checking is enabled.
- Parameters
-
[in] _enabled True if depth check is enabled
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetDepthWriteEnabled()
|
overridevirtual |
Specify if depth buffer writing is enabled.
- Parameters
-
[in] _enabled True if depth buffer writing is enabled
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetDiffuse()
|
overridevirtual |
Set the diffuse color.
- Parameters
-
[in] _color New diffuse color
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetEmissive()
|
overridevirtual |
Set the emissive color.
- Parameters
-
[in] _color New emissive color
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetEmissiveMap()
|
overridevirtual |
Set the material emissive map.
- Parameters
-
[in] _emissiveMap URI of the new emissive map file
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetEnvironmentMap()
|
overridevirtual |
Set the material environment map.
- Parameters
-
[in] _metalnessMap URI of the new environment map file
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetFragmentShader()
|
overridevirtual |
Set the fragment shader.
- Parameters
-
[in] _path path to a file containing a glsl shader
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetLightMap()
|
overridevirtual |
Set the material light map.
- Parameters
-
[in] _lightMap URI of the new light map file [in] _uvSet Texture coordinate set to use
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetMetalness()
|
overridevirtual |
Set the metalness value. Only affects material of type MT_PBS.
- Parameters
-
[in] _metalness Metalness to set to
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetMetalnessMap()
|
overridevirtual |
Set the material metalness map.
- Parameters
-
[in] _metalnessMap URI of the new metalness map file
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetNormalMap()
|
overridevirtual |
Set the material normal map.
- Parameters
-
[in] _normalMap URI of the new normal map file
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetReceiveShadows()
|
overridevirtual |
Specify if this material receives shadows.
- Parameters
-
[in] _receiveShadows True if this material receives shadows
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetRenderOrder()
|
overridevirtual |
Set the render order. When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This param help to avoid this problem.
- Parameters
-
[in] _renderOrder Render order to set to
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetRoughness()
|
overridevirtual |
Set the roughness value. Only affects material of type MT_PBS.
- Parameters
-
[in] _roughness Roughness to set to
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetRoughnessMap()
|
overridevirtual |
Set the material roughness map.
- Parameters
-
[in] _roughnessMap URI of the new roughness map file
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetSpecular()
|
overridevirtual |
Set the specular color.
- Parameters
-
[in] _color New specular color
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetTexture()
|
overridevirtual |
Set the material texture.
- Parameters
-
[in] _texture URI of the new texture file
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetTextureMapImpl()
|
protectedvirtual |
Set the texture map for this material.
- Parameters
-
[in] _texture Name of the texture. [in] _type Type of texture, i.e. diffuse, normal, roughness, metalness
◆ SetTransparency()
|
overridevirtual |
Set the transparency value.
- Parameters
-
[in] _transparency New transparency value
Reimplemented from BaseMaterial< Ogre2Object >.
◆ SetVertexShader()
|
overridevirtual |
Set the vertex shader.
- Parameters
-
[in] _path path to a file containing a glsl shader
Reimplemented from BaseMaterial< Ogre2Object >.
◆ Specular()
|
overridevirtual |
◆ Texture() [1/2]
|
overridevirtual |
◆ Texture() [2/2]
|
protectedvirtual |
Get a pointer to the ogre texture by name.
- Returns
- Ogre texture
◆ Type()
|
overridevirtual |
Removes any metalness map mapped to this material.
Implements Material.
◆ UnlitDatablock()
|
virtual |
Return ogre Hlms material unlit datablock.
- Returns
- Ogre Hlms unlit datablock
◆ UpdateShaderParams() [1/2]
|
protected |
bind shader parameters that have changed
◆ UpdateShaderParams() [2/2]
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protected |
Transfer params from ign-rendering type to ogre type.
- Parameters
-
[in] _params ignition rendering params [out] _ogreParams ogre type for holding params
◆ UpdateTransparency()
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protectedvirtual |
Updates the material transparency in the engine, based on transparency and diffuse alpha values.
◆ VertexShader()
|
overridevirtual |
◆ VertexShaderParams()
|
overridevirtual |
Get params for the vertex shader.
- Returns
- editable parameters
Reimplemented from BaseMaterial< Ogre2Object >.
Member Data Documentation
◆ emissiveMapName
|
protected |
Name of the emissive map.
◆ environmentMapName
|
protected |
Name of the environment map.
◆ lightMapName
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protected |
Name of the light map.
◆ lightMapUvSet
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protected |
Texture coorindate set used by the light map.
◆ metalnessMapName
|
protected |
Name of the metalness map.
◆ normalMapName
|
protected |
Name of the normal map.
◆ ogreDatablock
|
protected |
Ogre data block containing all pbs material properties.
◆ ogreDatablockId
|
protected |
Unique id assigned to ogre hlms datablock.
◆ ogreHlmsPbs
|
protected |
Ogre high level physical based shading object.
◆ ogreMaterial
|
protected |
Ogre material. Mainly used for render targets.
◆ ogreUnlitDatablock
|
protected |
Ogre data block containing all unlit material properties.
◆ roughnessMapName
|
protected |
Name of the roughness map.
◆ textureName
|
protected |
Name of the texture.
The documentation for this class was generated from the following file: