gz/rendering/DistortionPass.hh
virtual math::Vector2d Center() const =0
Get the distortion center.
virtual double K3() const =0
Get the radial distortion coefficient k3.
virtual double K1() const =0
Get the radial distortion coefficient k1.
virtual void SetP2(double _p2)=0
Set the tangential distortion coefficient p2.
virtual void SetK2(double _k2)=0
Set the radial distortion coefficient k2.
A render pass that applies distortion to the render target.
Definition: gz/rendering/DistortionPass.hh:37
virtual void SetCenter(const math::Vector2d &_center)=0
Set the distortion center.
virtual double P2() const =0
Get the tangential distortion coefficient p2.
virtual void SetP1(double _p1)=0
Set the tangential distortion coefficient p1.
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add pos...
Definition: gz/rendering/RenderPass.hh:34
virtual double K2() const =0
Get the radial distortion coefficient k2.
virtual double P1() const =0
Get the tangential distortion coefficient p1.
virtual void SetK3(double _k3)=0
Set the radial distortion coefficient k3.
virtual void SetK1(double _k1)=0
Set the radial distortion coefficient k1.