Gazebo Rendering

API Reference

6.6.3
gz/rendering/TransformType.hh File Reference
#include <gz/math/Vector3.hh>
#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"

Go to the source code of this file.

Namespaces

 ignition
 
 ignition::rendering
 Rendering classes and function useful in robot applications.
 

Enumerations

enum  TransformAxis {
  TA_NONE = 0, TA_TRANSLATION_X = 0x00000001, TA_TRANSLATION_Y = 0x00000002, TA_TRANSLATION_Z = 0x00000004,
  TA_ROTATION_X = 0x00000010, TA_ROTATION_Y = 0x00000020, TA_ROTATION_Z = 0x00000040, TA_SCALE_X = 0x00000100,
  TA_SCALE_Y = 0x00000200, TA_SCALE_Z = 0x00000400
}
 Unique identifiers for transformation axes. More...
 
enum  TransformMode {
  TM_NONE = 0, TM_TRANSLATION = TA_TRANSLATION_X | TA_TRANSLATION_Y | TA_TRANSLATION_Z, TM_ROTATION = TA_ROTATION_X | TA_ROTATION_Y | TA_ROTATION_Z, TM_SCALE = TA_SCALE_X | TA_SCALE_Y,
  TA_SCALEZ
}
 Unique identifiers for transformation modes. More...
 
enum  TransformSpace { TS_LOCAL, TS_WORLD }
 Unique identifiers for transformation spaces. More...