gz/rendering/base/BaseObject.hh
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Definition: gz/rendering/base/BaseObject.hh:36
virtual void Init()
BaseObject()
virtual void PreRender() override
virtual void Load()
virtual void PostRender() override
virtual std::string Name() const override
virtual unsigned int Id() const override
virtual ~BaseObject()
virtual void Destroy() override
Represents an object present in the scene graph. This includes sub-meshes, materials,...
Definition: gz/rendering/Object.hh:35
#define IGN_COMMON_WARN_IGNORE__DLL_INTERFACE_MISSING
#define IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING