gz/rendering/ogre2/Ogre2LightVisual.hh
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Base implementation of a light visual.
Definition: gz/rendering/base/BaseLightVisual.hh:38
Ogre2.x implementation of the light visual class.
Definition: gz/rendering/ogre2/Ogre2LightVisual.hh:42
virtual void SetMaterial(MaterialPtr _material, bool _unique) override
Set the material for all attached visuals and geometries.
virtual void PreRender() override
Prepare this object and any of its children for rendering. This should be called for each object in a...
virtual void SetMaterialImpl(Ogre2MaterialPtr _material)
Set material to grid geometry.
virtual MaterialPtr Material() const override
Get the material assigned to attached visuals and geometries.
Ogre::MovableObject * OgreObject() const
void CreateVisual()
Create the Light Visual in Ogre2.
Ogre2.x implementation of the scene class.
Definition: gz/rendering/ogre2/Ogre2Scene.hh:59
Definition: gz/rendering/ogre/OgreCamera.hh:28