Go to the documentation of this file.
17 #ifndef GZ_RENDERING_OGRE_OGRECONVERSIONS_HH_
18 #define GZ_RENDERING_OGRE_OGRECONVERSIONS_HH_
20 #include <gz/math/Color.hh>
21 #include <gz/math/Matrix4.hh>
22 #include <gz/math/Quaternion.hh>
23 #include <gz/math/Vector3.hh>
27 #include "gz/rendering/ogre/Export.hh"
33 inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
46 public:
static Ogre::ColourValue Convert(
53 const Ogre::ColourValue &_color);
58 public:
static Ogre::Vector3 Convert(
const math::Vector3d &_vector);
63 public:
static math::Vector3d Convert(
const Ogre::Vector3 &_vector);
78 public:
static Ogre::Radian Convert(
const math::Angle &_angle);
83 public:
static math::Angle Convert(
const Ogre::Radian &_angle);
PixelFormat
Image pixel format types.
Definition: gz/rendering/PixelFormat.hh:32
Conversions Conversions.hh rendering/Conversions.hh.
Definition: gz/rendering/ogre/OgreConversions.hh:41
@ PF_COUNT
< Number of pixel format types
Definition: gz/rendering/PixelFormat.hh:61