gz/rendering/ogre/OgreInertiaVisual.hh
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Base implementation of an inertia visual.
Definition: gz/rendering/base/BaseInertiaVisual.hh:38
Definition: gz/rendering/ogre/OgreInertiaVisual.hh:44
virtual void SetMaterial(MaterialPtr _material, bool _unique) override
Set the material for all attached visuals and geometries.
void Load(const ignition::math::Pose3d &_pose, const ignition::math::Vector3d &_scale) override
Load the Inertia visual from its pose and scale.
virtual void PreRender() override
Prepare this object and any of its children for rendering. This should be called for each object in a...
virtual MaterialPtr Material() const override
Get the material assigned to attached visuals and geometries.
Ogre::MovableObject * OgreObject() const
virtual void SetMaterialImpl(OgreMaterialPtr _material)
Set material to line geometry.
virtual void Init() override
VisualPtr BoxVisual() const override
Get the box visual.
Definition: gz/rendering/ogre/OgreScene.hh:41
Definition: gz/rendering/ogre/OgreCamera.hh:28