TransformController Member List
This is the complete list of members for TransformController, including all inherited members.
Active() const | TransformController | virtual |
ActiveAxis() const | TransformController | virtual |
Attach(NodePtr _node) | TransformController | virtual |
AxisById(unsigned int _id) const | TransformController | virtual |
Camera() const | TransformController | virtual |
CreatePlaneForTransform(const math::Vector3d &_axis, const math::Vector2d &_pt2d) | TransformController | protected |
dataPtr | TransformController | |
Detach() | TransformController | virtual |
Mode() const | TransformController | virtual |
Node() const | TransformController | virtual |
RayPlaneIntersection(RayQueryPtr _ray, const math::Planed &_plane, math::Vector3d &_result) | TransformController | protected |
Rotate(const math::Quaterniond &_rotation, bool _snap=false) | TransformController | virtual |
RotationFrom2d(const math::Vector3d &_axis, const math::Vector2d &_start, const math::Vector2d &_end) | TransformController | |
Scale(const math::Vector3d &_scale, bool _snap=false) | TransformController | virtual |
ScaleFrom2d(const math::Vector3d &_axis, const math::Vector2d &_start, const math::Vector2d &_end) | TransformController | |
SetActiveAxis(const math::Vector3d &_axis) | TransformController | virtual |
SetCamera(const CameraPtr &_camera) | TransformController | virtual |
SetTransformMode(TransformMode _mode) | TransformController | virtual |
SetTransformSpace(TransformSpace _space) | TransformController | virtual |
SnapPoint(const gz::math::Vector3d &_point, const double _interval=1.0, const double _sensitivity=0.4) | TransformController | static |
Space() const | TransformController | virtual |
Start() | TransformController | virtual |
Stop() | TransformController | virtual |
ToAxis(TransformAxis _axis) | TransformController | static |
TransformController() | TransformController | |
Translate(const math::Vector3d &_translation, bool _snap=false) | TransformController | virtual |
TranslationFrom2d(const math::Vector3d &_axis, const math::Vector2d &_start, const math::Vector2d &_end) | TransformController | |
Update() | TransformController | virtual |
~TransformController() | TransformController | virtual |