Gazebo Rendering
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7.4.2
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src
gz-rendering
include
gz
rendering
gz/rendering/ShaderType.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_SHADERTYPE_HH_
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#define GZ_RENDERING_SHADERTYPE_HH_
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#include <string>
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#include "gz/rendering/config.hh"
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#include "gz/rendering/Export.hh"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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enum
GZ_RENDERING_VISIBLE
ShaderType
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{
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ST_UNKNOWN
= 0,
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ST_PIXEL
= 1,
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ST_VERTEX
= 2,
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ST_NORM_OBJ
= 3,
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ST_NORM_TAN
= 4,
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ST_COUNT
= 5,
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};
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class
GZ_RENDERING_VISIBLE
ShaderUtil
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{
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public
:
static
bool
IsValid(
ShaderType
_type);
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public
:
static
ShaderType
Sanitize(
ShaderType
_type);
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public
:
static
std::string
Name(
ShaderType
_type);
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public
:
static
ShaderType
Enum(
const
std::string
&_name);
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private
:
static
const
char
*names[
ST_COUNT
];
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};
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}
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}
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}
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#endif