gz/rendering/TransformType.hh File Reference
#include <gz/math/Vector3.hh>#include "gz/rendering/config.hh"#include "gz/rendering/Export.hh"Go to the source code of this file.
Namespaces | |
| gz | |
| gz::rendering | |
| Rendering classes and function useful in robot applications. | |
Enumerations | |
| enum | TransformAxis { TA_NONE = 0, TA_TRANSLATION_X = 0x00000001, TA_TRANSLATION_Y = 0x00000002, TA_TRANSLATION_Z = 0x00000004, TA_ROTATION_X = 0x00000010, TA_ROTATION_Y = 0x00000020, TA_ROTATION_Z = 0x00000040, TA_SCALE_X = 0x00000100, TA_SCALE_Y = 0x00000200, TA_SCALE_Z = 0x00000400 } |
| Unique identifiers for transformation axes. More... | |
| enum | TransformMode { TM_NONE = 0, TM_TRANSLATION = TA_TRANSLATION_X | TA_TRANSLATION_Y | TA_TRANSLATION_Z, TM_ROTATION = TA_ROTATION_X | TA_ROTATION_Y | TA_ROTATION_Z, TM_SCALE = TA_SCALE_X | TA_SCALE_Y, TA_SCALEZ } |
| Unique identifiers for transformation modes. More... | |
| enum | TransformSpace { TS_LOCAL, TS_WORLD } |
| Unique identifiers for transformation spaces. More... | |