gz/rendering/Utils.hh File Reference
#include <vector>
#include <memory>
#include <gz/math/Helpers.hh>
#include <gz/math/AxisAlignedBox.hh>
#include <gz/math/Vector2.hh>
#include <gz/math/Vector3.hh>
#include <gz/math/Pose3.hh>
#include "gz/rendering/Camera.hh"
#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"
#include "gz/rendering/GraphicsAPI.hh"
#include "gz/rendering/RayQuery.hh"
#include "gz/rendering/Image.hh"
Go to the source code of this file.
Namespaces | |
gz | |
gz::rendering | |
Rendering classes and function useful in robot applications. | |
Functions | |
Image | convertRGBToBayer (const Image &_image, PixelFormat _bayerFormat) |
convert an RGB image data into bayer image data More... | |
GraphicsAPI | defaultGraphicsAPI () |
Convenience function to get the default graphics API based on current platform. More... | |
gz::math::Matrix3d | projectionToCameraIntrinsic (const gz::math::Matrix4d &_projectionMatrix, double _width, double _height) |
Convert a given camera projection matrix to an intrinsics matrix. Intrinsics matrix is different from the matrix returned by Camera::ProjectionMatrix(), which is used by OpenGL internally. The matrix returned contains the camera calibrated values. More... | |
float | screenScalingFactor () |
Get the screen scaling factor. More... | |
math::Vector3d | screenToPlane (const math::Vector2i &_screenPos, const CameraPtr &_camera, const RayQueryPtr &_rayQuery, const float _offset=0.0) |
Retrieve the point on a plane at z = 0 in the 3D scene hit by a ray cast from the given 2D screen coordinates. More... | |
math::Vector3d | screenToScene (const math::Vector2i &_screenPos, const CameraPtr &_camera, const RayQueryPtr &_rayQuery, float _maxDistance=10.0) |
Retrieve the first point on a surface in the 3D scene hit by a ray cast from the given 2D screen coordinates. More... | |
math::Vector3d | screenToScene (const math::Vector2i &_screenPos, const CameraPtr &_camera, const RayQueryPtr &_rayQuery, RayQueryResult &_rayResult, float _maxDistance=10.0) |
Retrieve the first point on a surface in the 3D scene hit by a ray cast from the given 2D screen coordinates. More... | |
gz::math::AxisAlignedBox | transformAxisAlignedBox (const gz::math::AxisAlignedBox &_box, const gz::math::Pose3d &_pose) |
Transform a bounding box. More... | |