Gazebo Rendering
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src
gz-rendering
ogre
include
gz
rendering
ogre
gz/rendering/ogre/OgreRayQuery.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2017 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_OGRE_OGRERAYQUERY_HH_
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#define GZ_RENDERING_OGRE_OGRERAYQUERY_HH_
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#include <memory>
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#include "
gz/rendering/base/BaseRayQuery.hh
"
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#include "
gz/rendering/ogre/OgreIncludes.hh
"
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#include "
gz/rendering/ogre/OgreObject.hh
"
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#include "
gz/rendering/ogre/OgreRenderTypes.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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// forward declaration
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class
OgreRayQueryPrivate;
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class
GZ_RENDERING_OGRE_VISIBLE
OgreRayQuery
:
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public
BaseRayQuery
<OgreObject>
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{
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protected
:
OgreRayQuery
();
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public
:
virtual
~
OgreRayQuery
();
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// Documentation inherited
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public
:
virtual
void
SetFromCamera(
const
CameraPtr
&_camera,
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const
math::Vector2d
&_coord);
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// Documentation inherited
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public
:
virtual
RayQueryResult
ClosestPoint(
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bool
_forceSceneUpdate =
true
);
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// Code found in Wiki: www.ogre3d.org/wiki/index.php/RetrieveVertexData
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private
:
void
MeshInformation(
const
Ogre::Mesh *_mesh,
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size_t
&_vertexCount,
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Ogre::Vector3* &_vertices,
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size_t
&_indexCount,
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uint64_t* &_indices,
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const
math::Vector3d
&_position,
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const
math::Quaterniond
&_orient,
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const
math::Vector3d
&_scale);
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private
:
std::unique_ptr<OgreRayQueryPrivate>
dataPtr;
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private
:
friend
class
OgreScene
;
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};
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}
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}
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}
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#endif