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8.2.1
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src
gz-rendering
include
gz
rendering
base
BaseDistortionPass.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2021 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_BASEDISTORTIONPASS_HH_
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#define GZ_RENDERING_BASEDISTORTIONPASS_HH_
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#include "
gz/rendering/DistortionPass.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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/* \class BaseDistortionPass BaseDistortionPass.hh \
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* gz/rendering/base/BaseDistortionPass.hh
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*/
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template
<
class
T>
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class
BaseDistortionPass
:
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public
virtual
DistortionPass
,
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public
virtual
T
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{
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protected
:
BaseDistortionPass
();
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public
:
virtual
~BaseDistortionPass
();
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// Documentation inherited.
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public
:
double
K1
()
const
;
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// Documentation inherited.
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public
:
double
K2
()
const
;
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// Documentation inherited.
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public
:
double
K3
()
const
;
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// Documentation inherited.
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public
:
double
P1
()
const
;
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// Documentation inherited.
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public
:
double
P2
()
const
;
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// Documentation inherited.
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public
:
math::Vector2d
Center
()
const
;
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// Documentation inherited.
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public
:
void
SetK1
(
double
_k1);
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// Documentation inherited.
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public
:
void
SetK2
(
double
_k2);
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// Documentation inherited.
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public
:
void
SetK3
(
double
_k3);
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// Documentation inherited.
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public
:
void
SetP1
(
double
_p1);
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// Documentation inherited.
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public
:
void
SetP2
(
double
_p2);
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// Documentation inherited.
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public
:
void
SetCenter
(
const
math::Vector2d
&_center);
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public
:
double
k1 = 0;
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public
:
double
k2 = 0;
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public
:
double
k3 = 0;
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public
:
double
p1 = 0;
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public
:
double
p2 = 0;
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public
:
math::Vector2d
lensCenter = {0.5, 0.5};
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};
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// BaseDistortionPass
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template
<
class
T>
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BaseDistortionPass<T>::BaseDistortionPass
()
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{
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}
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template
<
class
T>
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BaseDistortionPass<T>::~BaseDistortionPass
()
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{
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}
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template
<
class
T>
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double
BaseDistortionPass<T>::K1
()
const
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{
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return
this->k1;
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}
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template
<
class
T>
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double
BaseDistortionPass<T>::K2
()
const
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{
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return
this->k2;
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}
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template
<
class
T>
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double
BaseDistortionPass<T>::K3
()
const
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{
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return
this->k3;
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}
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template
<
class
T>
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double
BaseDistortionPass<T>::P1
()
const
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{
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return
this->p1;
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}
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template
<
class
T>
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double
BaseDistortionPass<T>::P2
()
const
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{
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return
this->p2;
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}
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template
<
class
T>
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math::Vector2d
BaseDistortionPass<T>::Center
()
const
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{
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return
this->lensCenter;
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}
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template
<
class
T>
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void
BaseDistortionPass<T>::SetK1
(
double
_k1)
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{
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this->k1 = _k1;
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}
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template
<
class
T>
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void
BaseDistortionPass<T>::SetK2
(
double
_k2)
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{
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this->k2 = _k2;
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}
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template
<
class
T>
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void
BaseDistortionPass<T>::SetK3
(
double
_k3)
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{
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this->k3 = _k3;
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}
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template
<
class
T>
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void
BaseDistortionPass<T>::SetP1
(
double
_p1)
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{
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this->p1 = _p1;
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}
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template
<
class
T>
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void
BaseDistortionPass<T>::SetP2
(
double
_p2)
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{
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this->p2 = _p2;
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}
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template
<
class
T>
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void
BaseDistortionPass<T>::SetCenter
(
const
math::Vector2d
&_center)
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{
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this->lensCenter = _center;
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}
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}
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}
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}
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#endif