Gazebo Rendering

API Reference

8.2.1
LensFlarePass.hh
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1 /*
2  * Copyright (C) 2022 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef GZ_RENDERING_LENSFLAREPASS_HH_
18 #define GZ_RENDERING_LENSFLAREPASS_HH_
19 
20 #include <string>
21 #include "gz/rendering/config.hh"
22 #include "gz/rendering/Export.hh"
24 
25 #include "gz/math/Vector3.hh"
26 
27 namespace gz
28 {
29  namespace rendering
30  {
31  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
32 
34  class GZ_RENDERING_VISIBLE LensFlarePass
35  : public virtual RenderPass
36  {
38  public: LensFlarePass();
39 
41  public: virtual ~LensFlarePass();
42 
45  public: virtual void Init(ScenePtr _scene) = 0;
46 
49  public: virtual void SetLight(LightPtr _light) = 0;
50 
53  public: virtual void SetScale(double _scale) = 0;
54 
57  public: virtual double Scale() const = 0;
58 
61  public: virtual void SetColor(const math::Vector3d &_color) = 0;
62 
65  public: virtual const math::Vector3d &Color() const = 0;
66 
71  public: virtual void SetOcclusionSteps(uint32_t _occlusionSteps) = 0;
72 
75  public: virtual uint32_t OcclusionSteps() const = 0;
76  };
77  }
78  }
79 }
80 #endif