Gazebo Rendering

API Reference

8.2.1
LensFlarePass Class Referenceabstract

A render pass that applies Lens Flare to the render target. More...

#include <LensFlarePass.hh>

Public Member Functions

 LensFlarePass ()
 Constructor. More...
 
virtual ~LensFlarePass ()
 Destructor. More...
 
virtual const math::Vector3dColor () const =0
 Returns the color set in SetColor() More...
 
virtual void Init (ScenePtr _scene)=0
 Initializes the Lens Flare Pass with given scene. More...
 
virtual uint32_t OcclusionSteps () const =0
 Returns the number of steps set in SetOcclusionSteps() More...
 
virtual double Scale () const =0
 Returns the scale set in SetScale() More...
 
virtual void SetColor (const math::Vector3d &_color)=0
 Set the color of lens flare. More...
 
virtual void SetLight (LightPtr _light)=0
 Set the light that generates lens flare. More...
 
virtual void SetOcclusionSteps (uint32_t _occlusionSteps)=0
 Set the number of steps to take in each direction when checking for occlusions. More...
 
virtual void SetScale (double _scale)=0
 Set the scale of lens flare. More...
 
- Public Member Functions inherited from RenderPass
virtual ~RenderPass ()
 Destructor. More...
 
virtual bool IsEnabled () const =0
 Get whether or not the render pass is enabled. More...
 
virtual void PreRender (const CameraPtr &_camera)=0
 See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. More...
 
virtual void SetEnabled (bool _enabled)=0
 Set to enable or disable the render pass. More...
 
virtual void SetWideAngleCameraAfterStitching (bool _afterStitching)=0
 WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. More...
 
virtual bool WideAngleCameraAfterStitching () const =0
 See SetWideAngleCameraAfterStitching() More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Detailed Description

A render pass that applies Lens Flare to the render target.

Constructor & Destructor Documentation

◆ LensFlarePass()

Constructor.

◆ ~LensFlarePass()

virtual ~LensFlarePass ( )
virtual

Destructor.

Member Function Documentation

◆ Color()

virtual const math::Vector3d& Color ( ) const
pure virtual

Returns the color set in SetColor()

Returns
Color of lens flare

Implemented in Ogre2LensFlarePass, and OgreLensFlarePass.

◆ Init()

virtual void Init ( ScenePtr  _scene)
pure virtual

Initializes the Lens Flare Pass with given scene.

Parameters
[in]_scenePointer to scene

Implemented in Ogre2LensFlarePass, and OgreLensFlarePass.

◆ OcclusionSteps()

virtual uint32_t OcclusionSteps ( ) const
pure virtual

Returns the number of steps set in SetOcclusionSteps()

Returns
Number of occlusion steps

Implemented in Ogre2LensFlarePass, and OgreLensFlarePass.

◆ Scale()

virtual double Scale ( ) const
pure virtual

Returns the scale set in SetScale()

Returns
Scale of lens flare

Implemented in Ogre2LensFlarePass, and OgreLensFlarePass.

◆ SetColor()

virtual void SetColor ( const math::Vector3d _color)
pure virtual

Set the color of lens flare.

Parameters
[in]_colorColor of lens flare

Implemented in Ogre2LensFlarePass, and OgreLensFlarePass.

◆ SetLight()

virtual void SetLight ( LightPtr  _light)
pure virtual

Set the light that generates lens flare.

Parameters
[in]_lightPointer to light

Implemented in BaseLensFlarePass< T >, BaseLensFlarePass< OgreRenderPass >, and BaseLensFlarePass< Ogre2RenderPass >.

◆ SetOcclusionSteps()

virtual void SetOcclusionSteps ( uint32_t  _occlusionSteps)
pure virtual

Set the number of steps to take in each direction when checking for occlusions.

Parameters
[in]_occlusionStepsnumber of steps to take in each direction when checking for occlusion. A value of 0 disables occlusion.

Implemented in Ogre2LensFlarePass, and OgreLensFlarePass.

◆ SetScale()

virtual void SetScale ( double  _scale)
pure virtual

Set the scale of lens flare.

Parameters
[in]_scaleScale of lens flare

Implemented in Ogre2LensFlarePass, and OgreLensFlarePass.


The documentation for this class was generated from the following file: