BaseLensFlarePass< T > Class Template Reference
Base Gaussian noise render pass. More...
#include <BaseLensFlarePass.hh>
Public Member Functions | |
virtual | ~BaseLensFlarePass () override |
Destructor. More... | |
void | SetLight (LightPtr _light) override |
Set the light that generates lens flare. More... | |
Public Member Functions inherited from LensFlarePass | |
LensFlarePass () | |
Constructor. More... | |
virtual | ~LensFlarePass () |
Destructor. More... | |
virtual const math::Vector3d & | Color () const =0 |
Returns the color set in SetColor() More... | |
virtual void | Init (ScenePtr _scene)=0 |
Initializes the Lens Flare Pass with given scene. More... | |
virtual uint32_t | OcclusionSteps () const =0 |
Returns the number of steps set in SetOcclusionSteps() More... | |
virtual double | Scale () const =0 |
Returns the scale set in SetScale() More... | |
virtual void | SetColor (const math::Vector3d &_color)=0 |
Set the color of lens flare. More... | |
virtual void | SetOcclusionSteps (uint32_t _occlusionSteps)=0 |
Set the number of steps to take in each direction when checking for occlusions. More... | |
virtual void | SetScale (double _scale)=0 |
Set the scale of lens flare. More... | |
Public Member Functions inherited from RenderPass | |
virtual | ~RenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const =0 |
Get whether or not the render pass is enabled. More... | |
virtual void | PreRender (const CameraPtr &_camera)=0 |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. More... | |
virtual void | SetEnabled (bool _enabled)=0 |
Set to enable or disable the render pass. More... | |
virtual void | SetWideAngleCameraAfterStitching (bool _afterStitching)=0 |
WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. More... | |
virtual bool | WideAngleCameraAfterStitching () const =0 |
See SetWideAngleCameraAfterStitching() More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Protected Member Functions | |
BaseLensFlarePass () | |
Constructor. More... | |
Protected Attributes | |
LightPtr | light |
Light that generates the lens flare. More... | |
Detailed Description
template<class T>
class gz::rendering::BaseLensFlarePass< T >
Base Gaussian noise render pass.
Constructor & Destructor Documentation
◆ BaseLensFlarePass()
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protected |
Constructor.
◆ ~BaseLensFlarePass()
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overridevirtual |
Destructor.
Member Function Documentation
◆ SetLight()
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overridevirtual |
Set the light that generates lens flare.
- Parameters
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[in] _light Pointer to light
Implements LensFlarePass.
Member Data Documentation
◆ light
The documentation for this class was generated from the following file: