Gazebo Rendering
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8.2.1
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src
gz-rendering
include
gz
rendering
base
BaseLensFlarePass.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2022 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_BASE_BASELENSFLAREPASS_HH_
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#define GZ_RENDERING_BASE_BASELENSFLAREPASS_HH_
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#include <string>
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#include <gz/math/Rand.hh>
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#include "
gz/rendering/LensFlarePass.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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template
<
class
T>
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class
BaseLensFlarePass
:
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public
virtual
LensFlarePass
,
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public
virtual
T
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{
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protected
:
BaseLensFlarePass
();
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public
:
virtual
~BaseLensFlarePass
()
override
;
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// Documentation inherited
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public
:
void
SetLight
(
LightPtr
_light)
override
;
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protected
:
LightPtr
light
;
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};
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// BaseLensFlarePass
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template
<
class
T>
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BaseLensFlarePass<T>::BaseLensFlarePass
()
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{
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}
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template
<
class
T>
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BaseLensFlarePass<T>::~BaseLensFlarePass
()
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{
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}
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template
<
class
T>
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void
BaseLensFlarePass<T>::SetLight
(
LightPtr
_light)
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{
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this->light = _light;
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}
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}
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}
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}
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#endif