Ogre2Includes.hh File Reference
#include <memory>#include <Ogre.h>#include <OgreBillboard.h>#include <OgreCamera.h>#include <OgreColourValue.h>#include <OgreDataStream.h>#include <OgreDepthBuffer.h>#include <OgreFrameListener.h>#include <OgreGpuProgramManager.h>#include <OgreHardwareBufferManager.h>#include <OgreHighLevelGpuProgramManager.h>#include <OgreItem.h>#include <OgreImage2.h>#include <OgreLogManager.h>#include <OgreManualObject.h>#include <OgreMaterialManager.h>#include <OgreMatrix4.h>#include <OgreMesh2.h>#include <OgreMeshManager2.h>#include <OgreMovableObject.h>#include <OgreNode.h>#include <OgreOldSkeletonManager.h>#include <OgreParticleEmitter.h>#include <OgreParticleSystem.h>#include <OgrePass.h>#include <OgrePixelFormatGpuUtils.h>#include <OgrePlugin.h>#include <OgreQuaternion.h>#include <OgreRectangle2D.h>#include <OgreRenderObjectListener.h>#include <OgreRenderable.h>#include <OgreRoot.h>#include <OgreSceneManager.h>#include <OgreSceneNode.h>#include <OgreSceneQuery.h>#include <OgreShadowCameraSetupPSSM.h>#include <OgreSimpleRenderable.h>#include <OgreStagingTexture.h>#include <OgreSubMesh2.h>#include <OgreTechnique.h>#include <OgreTextureGpu.h>#include <OgreTextureGpuManager.h>#include <OgreTextureUnitState.h>#include <OgreParticleAffector.h>#include <OgreParticleAffectorFactory.h>#include <OgreVector3.h>#include <OgreWindow.h>#include <OgreWindowEventUtilities.h>#include <Hlms/Unlit/OgreHlmsUnlit.h>#include <Hlms/Pbs/OgreHlmsPbs.h>#include <Compositor/OgreCompositorManager2.h>#include <Compositor/OgreCompositorNode.h>#include <Compositor/OgreCompositorNodeDef.h>#include <Compositor/OgreCompositorShadowNode.h>#include <Compositor/OgreCompositorWorkspace.h>#include <Compositor/OgreCompositorWorkspaceListener.h>#include <Compositor/Pass/PassQuad/OgreCompositorPassQuadDef.h>#include <Compositor/Pass/PassScene/OgreCompositorPassScene.h>#include <Compositor/Pass/PassScene/OgreCompositorPassSceneDef.h>#include <Overlay/OgreOverlayPrerequisites.h>#include <Overlay/OgreOverlayManager.h>#include <Overlay/OgreOverlayElement.h>#include <Overlay/OgreOverlayContainer.h>#include <Overlay/OgreFontManager.h>#include <Overlay/OgreOverlaySystem.h>