Gazebo Rendering
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8.2.1
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src
gz-rendering
ogre2
include
gz
rendering
ogre2
Ogre2MaterialSwitcher.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_OGRE2_OGRE2MATERIALSWITCHER_HH_
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#define GZ_RENDERING_OGRE2_OGRE2MATERIALSWITCHER_HH_
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#include <map>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <gz/math/Color.hh>
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#include "gz/rendering/config.hh"
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#include "gz/rendering/ogre2/Export.hh"
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#include "
gz/rendering/ogre2/Ogre2RenderTypes.hh
"
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#ifdef _MSC_VER
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#pragma warning(push, 0)
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#endif
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#include <OgreCamera.h>
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#include <OgreMaterial.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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// forward declarations
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class
Ogre2SelectionBuffer;
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class
GZ_RENDERING_OGRE2_VISIBLE
Ogre2MaterialSwitcher
:
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public
Ogre::Camera::Listener
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{
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public
:
explicit
Ogre2MaterialSwitcher
(
Ogre2ScenePtr
_scene);
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public
:
~Ogre2MaterialSwitcher
();
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public
:
std::string
EntityName
(
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const
gz::math::Color
&_color)
const
;
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public
:
void
Reset
();
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public
:
virtual
void
cameraPreRenderScene
(
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Ogre::Camera *_cam)
override
;
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public
:
virtual
void
cameraPostRenderScene
(Ogre::Camera *_cam)
override
;
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private
:
gz::math::Color
currentColor;
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private
:
std::map<unsigned int, std::string>
colorDict;
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private
:
std::unordered_map
<Ogre::HlmsDatablock *,
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const
Ogre::HlmsBlendblock *> datablockMap;
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private
:
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std::vector<std::pair<Ogre::SubItem *, Ogre::MaterialPtr>
> materialMap;
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private
:
void
NextColor();
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public
:
friend
class
Ogre2SelectionBuffer
;
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private
:
Ogre2ScenePtr
scene;
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};
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}
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}
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}
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#endif