Gazebo Rendering
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8.2.1
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src
gz-rendering
ogre2
include
gz
rendering
ogre2
Ogre2MeshFactory.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_OGRE2_OGRE2MESHFACTORY_HH_
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#define GZ_RENDERING_OGRE2_OGRE2MESHFACTORY_HH_
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#include <memory>
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#include <string>
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#include <vector>
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#include "gz/rendering/config.hh"
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#include "
gz/rendering/MeshDescriptor.hh
"
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#include "
gz/rendering/ogre2/Ogre2Mesh.hh
"
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#include "
gz/rendering/ogre2/Ogre2RenderTypes.hh
"
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#include "gz/rendering/ogre2/Export.hh"
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namespace
Ogre
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{
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class
Item;
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}
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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// forward declaration
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class
Ogre2MeshFactoryPrivate;
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class
Ogre2SubMeshStoreFactoryPrivate;
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class
GZ_RENDERING_OGRE2_VISIBLE
Ogre2MeshFactory
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{
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public
:
explicit
Ogre2MeshFactory
(
Ogre2ScenePtr
_scene);
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public
:
virtual
~Ogre2MeshFactory
();
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public
:
virtual
Ogre2MeshPtr
Create
(
const
MeshDescriptor
&_desc);
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public
:
virtual
void
Clear
();
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protected
:
virtual
Ogre::Item *
OgreItem
(
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const
MeshDescriptor
&_desc);
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protected
:
virtual
bool
Load
(
const
MeshDescriptor
&_desc);
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protected
:
virtual
bool
IsLoaded
(
const
MeshDescriptor
&_desc);
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protected
:
virtual
bool
LoadImpl
(
const
MeshDescriptor
&_desc);
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protected
:
virtual
std::string
MeshName
(
const
MeshDescriptor
&_desc);
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protected
:
virtual
bool
Validate
(
const
MeshDescriptor
&_desc);
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protected
:
std::vector<std::string>
ogreMeshes
;
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protected
:
Ogre2ScenePtr
scene
;
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public
:
void
ClearMaterialsCache
(
const
std::string
&_name);
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private
:
std::unique_ptr<Ogre2MeshFactoryPrivate>
dataPtr;
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};
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class
GZ_RENDERING_OGRE2_VISIBLE
Ogre2SubMeshStoreFactory
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{
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public
:
Ogre2SubMeshStoreFactory
(
Ogre2ScenePtr
_scene,
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Ogre::Item *_item);
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public
:
virtual
~Ogre2SubMeshStoreFactory
();
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public
:
virtual
Ogre2SubMeshStorePtr
Create
();
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protected
:
virtual
Ogre2SubMeshPtr
CreateSubMesh
(
unsigned
int
_index);
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protected
:
virtual
void
CreateNameList
();
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protected
:
virtual
void
PopulateDefaultNames
();
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protected
:
virtual
void
PopulateGivenNames
();
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protected
:
Ogre2ScenePtr
scene
;
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protected
: Ogre::Item *ogreItem =
nullptr
;
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protected
:
std::vector<std::string>
names
;
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private
:
std::unique_ptr<Ogre2SubMeshStoreFactoryPrivate>
dataPtr;
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};
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}
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}
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}
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#endif