Gazebo Rendering
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8.2.1
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src
gz-rendering
ogre
include
gz
rendering
ogre
OgreDepthCamera.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_OGRE_OGREDEPTHCAMERA_HH_
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#define GZ_RENDERING_OGRE_OGREDEPTHCAMERA_HH_
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <memory>
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#include <string>
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#include "
gz/rendering/RenderTypes.hh
"
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#include "
gz/rendering/base/BaseDepthCamera.hh
"
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#include "
gz/rendering/ogre/OgreConversions.hh
"
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#include "
gz/rendering/ogre/OgreIncludes.hh
"
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#include "
gz/rendering/ogre/OgreObjectInterface.hh
"
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#include "
gz/rendering/ogre/OgreRenderTarget.hh
"
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#include "
gz/rendering/ogre/OgreRenderTypes.hh
"
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#include "
gz/rendering/ogre/OgreScene.hh
"
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#include "
gz/rendering/ogre/OgreSensor.hh
"
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#include "
gz/rendering/ogre/OgreSelectionBuffer.hh
"
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#include "gz/common/Event.hh"
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#include "gz/common/Console.hh"
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namespace
Ogre
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{
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class
Material;
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class
RenderTarget;
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class
Texture;
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class
Viewport;
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}
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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// forward declaration
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class
OgreDepthCameraPrivate;
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class
GZ_RENDERING_OGRE_VISIBLE
OgreDepthCamera
:
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public
virtual
BaseDepthCamera
<OgreSensor>,
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public
virtual
OgreObjectInterface
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{
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protected
:
OgreDepthCamera
();
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public
:
virtual
~OgreDepthCamera
();
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public
:
virtual
void
Init
()
override
;
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public
:
virtual
void
CreateDepthTexture
()
override
;
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protected
:
void
DestroyDepthTexture
();
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public
:
virtual
void
PostRender
()
override
;
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public
:
virtual
const
float
*
DepthData
()
const override
;
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public
:
virtual
gz::common::ConnectionPtr
ConnectNewDepthFrame
(
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std::function
<
void
(
const
float
*,
unsigned
int
,
unsigned
int
,
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unsigned
int
,
const
std::string
&)> _subscriber)
override
;
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public
:
virtual
gz::common::ConnectionPtr
ConnectNewRgbPointCloud
(
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std::function
<
void
(
const
float
*,
unsigned
int
,
unsigned
int
,
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unsigned
int
,
const
std::string
&)> _subscriber)
override
;
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// Documentation inherited.
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public
:
virtual
void
PreRender
()
override
;
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public
:
virtual
void
Render
()
override
;
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public
:
virtual
void
SetFarClipPlane
(
const
double
_far)
override
;
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public
:
virtual
void
SetNearClipPlane
(
const
double
_near)
override
;
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public
:
double
NearClipPlane
()
const override
;
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public
:
double
FarClipPlane
()
const override
;
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// Documentation inherited
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public
:
virtual
void
Destroy
()
override
;
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// Documentation inherited.
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public
:
virtual
Ogre::Camera *
Camera
()
const override
;
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protected
:
void
UpdateRenderTarget
(
OgreRenderTexturePtr
_target,
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Ogre::Material *_material,
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const
std::string
&_matName);
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protected
:
virtual
RenderTargetPtr
RenderTarget
()
const override
;
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protected
:
static
double
LimitFOV
(
const
double
_fov);
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protected
:
void
CreateCamera
();
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private
:
void
CreatePointCloudTexture();
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protected
:
void
DestroyPointCloudTexture
();
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protected
:
bool
newData =
false
;
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protected
:
bool
captureData =
false
;
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protected
:
OgreRenderTexturePtr
depthTexture
;
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protected
: Ogre::Viewport *depthViewport =
nullptr
;
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protected
: Ogre::Camera *
ogreCamera
;
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private
:
std::unique_ptr<OgreDepthCameraPrivate>
dataPtr;
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private
:
friend
class
OgreScene
;
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private
:
friend
class
OgreRayQuery
;
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};
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}
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}
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}
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#endif