Gazebo Rendering

API Reference

8.2.1
OgreGpuRays.hh File Reference
#include <string>
#include <vector>
#include <memory>
#include <sstream>
#include <gz/utils/SuppressWarning.hh>
#include "gz/rendering/RenderTypes.hh"
#include "gz/rendering/base/BaseGpuRays.hh"
#include "gz/rendering/ogre/OgreConversions.hh"
#include "gz/rendering/ogre/OgreIncludes.hh"
#include "gz/rendering/ogre/OgreRenderTarget.hh"
#include "gz/rendering/ogre/OgreRenderTypes.hh"
#include "gz/rendering/ogre/OgreMaterial.hh"
#include "gz/rendering/ogre/OgreScene.hh"
#include "gz/rendering/ogre/OgreSensor.hh"

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Classes

class  OgreGpuRays
 Gpu Rays used to render depth data into an image buffer. More...
 

Namespaces

 gz
 
 gz::rendering
 Rendering classes and function useful in robot applications.