Gazebo Rendering

API Reference

8.2.1
OgreMaterial.hh
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2  * Copyright (C) 2015 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
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13  * See the License for the specific language governing permissions and
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16  */
17 #ifndef GZ_RENDERING_OGRE_OGREMATERIAL_HH_
18 #define GZ_RENDERING_OGRE_OGREMATERIAL_HH_
19 
20 #include <memory>
21 #include <string>
22 
23 #include <gz/utils/SuppressWarning.hh>
24 
25 #include <gz/common/Image.hh>
26 
30 
31 namespace gz
32 {
33  namespace rendering
34  {
35  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
36  // TODO(anyone): use a better way to find shader configurations
38  "depth_vertex_shader.glsl";
40  "depth_fragment_shader.glsl";
41 
42  class GZ_RENDERING_OGRE_VISIBLE OgreMaterial :
43  public BaseMaterial<OgreObject>
44  {
45  protected: OgreMaterial();
46 
47  public: virtual ~OgreMaterial();
48 
49  // Documentation inherited
50  public: virtual void Destroy() override;
51 
52  public: virtual bool LightingEnabled() const override;
53 
54  public: virtual void SetLightingEnabled(const bool _enabled) override;
55 
56  // Documentation inherited
57  public: virtual bool DepthCheckEnabled() const override;
58 
59  // Documentation inherited
60  public: virtual void SetDepthCheckEnabled(bool _enabled) override;
61 
62  // Documentation inherited
63  public: virtual bool DepthWriteEnabled() const override;
64 
65  // Documentation inherited
66  public: virtual void SetDepthWriteEnabled(bool _enabled) override;
67 
68  public: virtual math::Color Ambient() const override;
69 
70  public: virtual void SetAmbient(const math::Color &_color) override;
71 
72  public: virtual math::Color Diffuse() const override;
73 
74  public: virtual void SetDiffuse(const math::Color &_color) override;
75 
76  public: virtual math::Color Specular() const override;
77 
78  public: virtual void SetSpecular(const math::Color &_color) override;
79 
80  public: virtual math::Color Emissive() const override;
81 
82  public: virtual void SetEmissive(const math::Color &_color) override;
83 
84  public: virtual double Shininess() const override;
85 
86  public: virtual void SetShininess(const double _shininess) override;
87 
88  public: virtual double Transparency() const override;
89 
90  public: virtual void SetTransparency(const double _transparency)
91  override;
92 
93  // Documentation inherited
94  public: virtual void SetAlphaFromTexture(bool _enabled,
95  double _alpha = 0.5, bool _twoSided = true) override;
96 
97  public: virtual double Reflectivity() const override;
98 
99  public: virtual void SetReflectivity(const double _reflectivity)
100  override;
101 
102  public: virtual bool CastShadows() const override;
103 
104  // Documentation inherited.
105  public: virtual void SetCastShadows(const bool _castShadows) override;
106 
107  public: virtual bool ReceiveShadows() const override;
108 
109  public: virtual void SetReceiveShadows(const bool _receiveShadows)
110  override;
111 
112  // Documentation inherited
113  public: virtual float RenderOrder() const override;
114 
115  // Documentation inherited
116  // Review the official documentation to get more details about this
117  // parameter, in particular Ogre::Pass::setDepthBias()
118  // https://www.ogre3d.org/docs/api/1.8/class_ogre_1_1_pass.html
119  public: virtual void SetRenderOrder(const float _renderOrder) override;
120 
121  public: virtual bool ReflectionEnabled() const override;
122 
123  public: virtual void SetReflectionEnabled(const bool _enabled) override;
124 
125  public: virtual bool HasTexture() const override;
126 
127  public: virtual std::string Texture() const override;
128 
129  // Documentation inherited.
130  public: virtual void SetTexture(const std::string &_texture,
131  const std::shared_ptr<const common::Image> &_img = nullptr) override;
132 
133  public: virtual void ClearTexture() override;
134 
136  const override;
137 
138  public: virtual bool HasNormalMap() const override;
139 
140  public: virtual std::string NormalMap() const override;
141 
143  const override;
144 
145  // Documentation inherited.
146  public: virtual void SetNormalMap(const std::string &_normalMap,
147  const std::shared_ptr<const common::Image> &_img = nullptr) override;
148 
149  public: virtual void ClearNormalMap() override;
150 
151  public: virtual enum ShaderType ShaderType() const override;
152 
153  // Documentation inherited.
154  public: virtual void SetShaderType(enum ShaderType _type) override;
155 
156  public: virtual Ogre::MaterialPtr Material() const;
157 
158  // Documentation inherited.
159  // \sa Material::Set3DMaterial()
160  public: virtual void SetDepthMaterial(const double far,
161  const double near) override;
162 
163  // Documentation inherited.
164  // \sa Material::SetVertexShader(const std::string &)
165  public: virtual void SetVertexShader(const std::string &_path) override;
166 
167  // Documentation inherited.
168  // \sa Material::VertexShader() const
169  public: virtual std::string VertexShader() const override;
170 
171  // Documentation inherited.
172  // \sa Material::VertexShaderParams()
173  public: virtual ShaderParamsPtr VertexShaderParams() override;
174 
175  // Documentation inherited.
176  // \sa Material::SetFragmentShader(const std::string &)
177  public: virtual void SetFragmentShader(const std::string &_path)
178  override;
179 
180  // Documentation inherited.
181  // \sa Material::FragmentShader() const
182  public: virtual std::string FragmentShader() const override;
183 
184  // Documentation inherited.
185  // \sa Material::FragmentShaderParams()
186  public: virtual ShaderParamsPtr FragmentShaderParams() override;
187 
188  // Documentation inherited.
189  // \sa BaseMaterial::PreRender()
190  public: virtual void PreRender() override;
191 
192  protected: virtual void LoadOneImage(const std::string &_name,
193  Ogre::Image &_image);
194 
197  protected: virtual void SetTextureImpl(const std::string &_texture);
198 
203  protected: void SetTextureDataImpl(const std::string &_texture,
205 
206  protected: virtual Ogre::TexturePtr Texture(const std::string &_name);
207 
208  protected: virtual Ogre::TexturePtr CreateTexture(
209  const std::string &_name);
210 
211  protected: virtual void UpdateTransparency();
212 
213  protected: virtual void UpdateColorOperation();
214 
216  protected: void UpdateShaderParams();
217 
221  protected: void UpdateShaderParams(ConstShaderParamsPtr _params,
222  Ogre::GpuProgramParametersSharedPtr _ogreParams);
223 
224  protected: virtual void Init() override;
225 
226  GZ_UTILS_WARN_IGNORE__DLL_INTERFACE_MISSING
227  protected: Ogre::MaterialPtr ogreMaterial;
228 
229  protected: Ogre::Technique *ogreTechnique = nullptr;
230 
231  protected: Ogre::Pass *ogrePass = nullptr;
232 
233  protected: Ogre::TextureUnitState *ogreTexState = nullptr;
234 
235  protected: Ogre::String ogreGroup;
236 
237 #if OGRE_VERSION_MAJOR == 1 && OGRE_VERSION_MINOR <= 7
238  protected: math::Color emissiveColor;
239 #endif
241 
244 
246 
249 
250  protected: enum ShaderType shaderType = ST_PIXEL;
251 
254 
257 
260 
263  GZ_UTILS_WARN_RESUME__DLL_INTERFACE_MISSING
264 
265  private: friend class OgreScene;
266  };
267  }
268  }
269 }
270 #endif