Gazebo Rendering

API Reference

8.2.1
RenderPass.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef GZ_RENDERING_RENDERPASS_HH_
18 #define GZ_RENDERING_RENDERPASS_HH_
19 
20 #include "gz/rendering/config.hh"
21 #include "gz/rendering/Object.hh"
22 #include "gz/rendering/Export.hh"
23 
24 namespace gz
25 {
26  namespace rendering
27  {
28  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
29  //
34  class GZ_RENDERING_VISIBLE RenderPass
35  : public virtual Object
36  {
38  public: virtual ~RenderPass();
39 
42  public: virtual void SetEnabled(bool _enabled) = 0;
43 
46  public: virtual bool IsEnabled() const = 0;
47 
52  public: virtual void PreRender(const CameraPtr &_camera) = 0;
53 
66  public: virtual void SetWideAngleCameraAfterStitching(
67  bool _afterStitching) = 0;
68 
71  public: virtual bool WideAngleCameraAfterStitching() const = 0;
72  };
73  }
74  }
75 }
76 #endif