Gazebo Rendering

API Reference

8.2.1
ShaderType.hh
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1 /*
2  * Copyright (C) 2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef GZ_RENDERING_SHADERTYPE_HH_
18 #define GZ_RENDERING_SHADERTYPE_HH_
19 
20 #include <string>
21 #include "gz/rendering/config.hh"
22 #include "gz/rendering/Export.hh"
23 
24 namespace gz
25 {
26  namespace rendering
27  {
28  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
29  //
34  enum GZ_RENDERING_VISIBLE ShaderType
35  {
38 
40  ST_PIXEL = 1,
41 
43  ST_VERTEX = 2,
44 
47 
50 
52  ST_COUNT = 5,
53  };
54 
57  class GZ_RENDERING_VISIBLE ShaderUtil
58  {
62  public: static bool IsValid(ShaderType _type);
63 
69  public: static ShaderType Sanitize(ShaderType _type);
70 
74  public: static std::string Name(ShaderType _type);
75 
81  public: static ShaderType Enum(const std::string &_name);
82 
84  private: static const char *names[ST_COUNT];
85  };
86  }
87  }
88 }
89 #endif