TransformType.hh File Reference
#include <gz/math/Vector3.hh>#include "gz/rendering/config.hh"#include "gz/rendering/Export.hh"Go to the source code of this file.
Namespaces | |
| gz | |
| gz::rendering | |
| Rendering classes and function useful in robot applications. | |
Enumerations | |
| enum | TransformAxis { TA_NONE = 0 , TA_TRANSLATION_X = 0x00000001 , TA_TRANSLATION_Y = 0x00000002 , TA_TRANSLATION_Z = 0x00000004 , TA_ROTATION_X = 0x00000010 , TA_ROTATION_Y = 0x00000020 , TA_ROTATION_Z = 0x00000040 , TA_SCALE_X = 0x00000100 , TA_SCALE_Y = 0x00000200 , TA_SCALE_Z = 0x00000400 } |
| Unique identifiers for transformation axes. More... | |
| enum | TransformMode { TM_NONE = 0 , TM_TRANSLATION = TA_TRANSLATION_X | TA_TRANSLATION_Y | TA_TRANSLATION_Z , TM_ROTATION = TA_ROTATION_X | TA_ROTATION_Y | TA_ROTATION_Z , TM_SCALE = TA_SCALE_X | TA_SCALE_Y , TA_SCALEZ } |
| Unique identifiers for transformation modes. More... | |
| enum | TransformSpace { TS_LOCAL , TS_WORLD } |
| Unique identifiers for transformation spaces. More... | |