Gazebo Rendering

API Reference

8.2.1
WideAngleCamera.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
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15  *
16  */
17 #ifndef GZ_RENDERING_WIDEANGLECAMERA_HH_
18 #define GZ_RENDERING_WIDEANGLECAMERA_HH_
19 
20 #include <string>
21 
22 #include <gz/common/Event.hh>
23 
24 #include "gz/rendering/Camera.hh"
26 #include "gz/rendering/Scene.hh"
27 
28 namespace gz
29 {
30  namespace rendering
31  {
32  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
33  //
37  class GZ_RENDERING_VISIBLE WideAngleCamera :
38  public virtual Camera
39  {
41  public: virtual ~WideAngleCamera();
42 
45  public: virtual void SetLens(const CameraLens &_lens) = 0;
46 
49  public: virtual const CameraLens &Lens() const = 0;
50 
55  public: virtual math::Vector3d Project3d(const math::Vector3d &_pt) const
56  = 0;
57 
61  std::function<void(const unsigned char *, unsigned int, unsigned int,
62  unsigned int, const std::string &)> _subscriber) = 0;
63  };
64  }
65  }
66 }
67 #endif