Gazebo Rendering

API Reference

9.0.0
Ogre2Includes.hh
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1/*
2 * Copyright (C) 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_OGRE2_OGRE2INCLUDES_HH_
18#define GZ_RENDERING_OGRE2_OGRE2INCLUDES_HH_
19
20// This disables warning messages for OGRE
21#ifndef _MSC_VER
22 #pragma GCC system_header
23#else
24 #pragma warning(push, 0)
25#endif
26
27// This prevents some deprecation #warning messages on OSX 10.9
28#pragma clang diagnostic ignored "-W#warnings"
29
30#include <memory>
31
32#include <Ogre.h>
33#include <OgreBillboard.h>
34#include <OgreCamera.h>
35#include <OgreColourValue.h>
36#include <OgreDataStream.h>
37#include <OgreDepthBuffer.h>
38#include <OgreFrameListener.h>
39#include <OgreGpuProgramManager.h>
40#include <OgreHardwareBufferManager.h>
41#include <OgreHighLevelGpuProgramManager.h>
42#include <OgreItem.h>
43#include <OgreImage2.h>
44#include <OgreLogManager.h>
45#include <OgreManualObject.h>
46#include <OgreMaterialManager.h>
47#include <OgreMatrix4.h>
48#include <OgreMesh2.h>
49#include <OgreMeshManager2.h>
50#include <OgreMovableObject.h>
51#include <OgreNode.h>
52#include <OgreOldSkeletonManager.h>
53#include <OgreParticleEmitter.h>
54#include <OgreParticleSystem.h>
55#include <OgrePass.h>
56#include <OgrePixelFormatGpuUtils.h>
57#include <OgrePlugin.h>
58#include <OgreQuaternion.h>
59#include <OgreRectangle2D.h>
60#include <OgreRenderObjectListener.h>
61#include <OgreRenderable.h>
62#include <OgreRoot.h>
63#include <OgreSceneManager.h>
64#include <OgreSceneNode.h>
65#include <OgreSceneQuery.h>
66#include <OgreShadowCameraSetupPSSM.h>
67#include <OgreSimpleRenderable.h>
68#include <OgreStagingTexture.h>
69#include <OgreSubMesh2.h>
70#include <OgreTechnique.h>
71#include <OgreTextureGpu.h>
72#include <OgreTextureGpuManager.h>
73#include <OgreTextureUnitState.h>
74#include <OgreGpuProgramManager.h>
75#include <OgreHighLevelGpuProgramManager.h>
76#include <OgreShadowCameraSetupPSSM.h>
77#include <OgreDepthBuffer.h>
78#include <OgreParticleAffector.h>
79#include <OgreParticleAffectorFactory.h>
80#include <OgreParticleEmitter.h>
81#include <OgreParticleSystem.h>
82#include <OgreVector3.h>
83#include <OgreWindow.h>
84#include <OgreWindowEventUtilities.h>
85
86#include <Hlms/Unlit/OgreHlmsUnlit.h>
87#include <Hlms/Pbs/OgreHlmsPbs.h>
88
89#include <Compositor/OgreCompositorManager2.h>
90#include <Compositor/OgreCompositorNode.h>
91#include <Compositor/OgreCompositorNodeDef.h>
92#include <Compositor/OgreCompositorShadowNode.h>
93#include <Compositor/OgreCompositorWorkspace.h>
94#include <Compositor/OgreCompositorWorkspaceListener.h>
95#include <Compositor/Pass/PassQuad/OgreCompositorPassQuadDef.h>
96#include <Compositor/Pass/PassScene/OgreCompositorPassScene.h>
97#include <Compositor/Pass/PassScene/OgreCompositorPassSceneDef.h>
98
99#include <Overlay/OgreOverlayPrerequisites.h>
100#include <Overlay/OgreOverlayManager.h>
101#include <Overlay/OgreOverlayElement.h>
102#include <Overlay/OgreOverlayContainer.h>
103#include <Overlay/OgreFontManager.h>
104#include <Overlay/OgreOverlaySystem.h>
105
106// TODO(anyone): enable when ogre 2.1 fully supports paging
107// and terrain components
108// #include <Paging/OgrePageManager.h>
109// #include <Paging/OgrePagedWorld.h>
110// #include <Terrain/OgreTerrainPaging.h>
111// #include <Terrain/OgreTerrainMaterialGeneratorA.h>
112// #include <Terrain/OgreTerrain.h>
113// #include <Terrain/OgreTerrainGroup.h>
114
115#ifdef _MSC_VER
116#pragma warning(pop)
117#endif
118
119#endif