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Visual.hh
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1/*
2 * Copyright 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef SDF_VISUAL_HH_
18#define SDF_VISUAL_HH_
19
20#include <memory>
21#include <string>
22#include <gz/math/Pose3.hh>
23#include <gz/utils/ImplPtr.hh>
24#include "sdf/Box.hh"
25#include "sdf/Cone.hh"
26#include "sdf/Cylinder.hh"
27#include "sdf/Element.hh"
28#include "sdf/Material.hh"
29#include "sdf/Plane.hh"
30#include "sdf/Plugin.hh"
31#include "sdf/SemanticPose.hh"
32#include "sdf/Sphere.hh"
33#include "sdf/Types.hh"
34#include "sdf/config.hh"
35#include "sdf/system_util.hh"
36
37namespace sdf
38{
39 // Inline bracket to help doxygen filtering.
40 inline namespace SDF_VERSION_NAMESPACE {
41 //
42
43 // Forward declarations.
44 class Geometry;
45 class ParserConfig;
46 struct PoseRelativeToGraph;
47 template <typename T> class ScopedGraph;
48
50 {
52 public: Visual();
53
60 public: Errors Load(ElementPtr _sdf);
61
69 public: Errors Load(ElementPtr _sdf, const ParserConfig &_config);
70
74 public: std::string Name() const;
75
79 public: void SetName(const std::string &_name);
80
83 public: bool CastShadows() const;
84
87 public: void SetCastShadows(bool _castShadows);
88
91 public: float Transparency() const;
92
95 public: void SetTransparency(float _transparency);
96
99 public: const Geometry *Geom() const;
100
103 public: void SetGeom(const Geometry &_geom);
104
109 public: const gz::math::Pose3d &RawPose() const;
110
114 public: void SetRawPose(const gz::math::Pose3d &_pose);
115
120 public: const std::string &PoseRelativeTo() const;
121
126 public: void SetPoseRelativeTo(const std::string &_frame);
127
132
137 public: sdf::ElementPtr Element() const;
138
143 public: const sdf::Material *Material() const;
144
147 public: void SetMaterial(const sdf::Material &_material);
148
151 public: uint32_t VisibilityFlags() const;
152
155 public: void SetVisibilityFlags(uint32_t _flags);
156
161 public: void SetHasLaserRetro(bool _laserRetro);
162
165 public: bool HasLaserRetro() const;
166
169 public: double LaserRetro() const;
170
173 public: void SetLaserRetro(double _laserRetro);
174
180 public: sdf::ElementPtr ToElement() const;
181
185 public: const sdf::Plugins &Plugins() const;
186
191
193 public: void ClearPlugins();
194
197 public: void AddPlugin(const Plugin &_plugin);
198
203 private: void SetXmlParentName(const std::string &_xmlParentName);
204
209 private: void SetPoseRelativeToGraph(
211
215 friend class Link;
216
218 GZ_UTILS_IMPL_PTR(dataPtr)
219 };
220 }
221}
222#endif
Geometry provides access to a shape, such as a Box.
Definition Geometry.hh:93
This class contains visual material properties.
Definition Material.hh:47
This class contains configuration options for the libsdformat parser.
Definition ParserConfig.hh:106
Definition Plugin.hh:46
Definition Collision.hh:44
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition SemanticPose.hh:55
Definition Visual.hh:50
void SetLaserRetro(double _laserRetro)
Set the lidar reflective intensity.
bool CastShadows() const
Get whether the visual casts shadows.
std::string Name() const
Get the name of the visual.
void AddPlugin(const Plugin &_plugin)
Add a plugin to this object.
void SetName(const std::string &_name)
Set the name of the visual.
uint32_t VisibilityFlags() const
Get the visibility flags of a visual.
const Geometry * Geom() const
Get a pointer to the visual's geometry.
sdf::SemanticPose SemanticPose() const
Get SemanticPose object of this object to aid in resolving poses.
double LaserRetro() const
Get the flidar reflective intensity.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
void SetRawPose(const gz::math::Pose3d &_pose)
Set the pose of the visual object.
const gz::math::Pose3d & RawPose() const
Get the pose of the visual object.
void ClearPlugins()
Remove all plugins.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this visual.
Visual()
Default constructor.
const sdf::Material * Material() const
Get a pointer to the visual's material properties.
sdf::Plugins & Plugins()
Get a mutable vector of plugins attached to this object.
void SetPoseRelativeTo(const std::string &_frame)
Set the name of the coordinate frame relative to which this object's pose is expressed.
const std::string & PoseRelativeTo() const
Get the name of the coordinate frame relative to which this object's pose is expressed.
void SetCastShadows(bool _castShadows)
Set whether the visual casts shadows.
Errors Load(ElementPtr _sdf, const ParserConfig &_config)
Load the visual based on a element pointer.
Errors Load(ElementPtr _sdf)
Load the visual based on a element pointer.
void SetVisibilityFlags(uint32_t _flags)
Set the visibility flags of a visual.
void SetHasLaserRetro(bool _laserRetro)
Set whether the lidar reflective intensity has been specified.
void SetMaterial(const sdf::Material &_material)
Set the visual's material.
float Transparency() const
Get the transparency value of the visual.
void SetGeom(const Geometry &_geom)
Set the visual's geometry.
const sdf::Plugins & Plugins() const
Get the plugins attached to this object.
void SetTransparency(float _transparency)
Set the transparency value for the visual.
bool HasLaserRetro() const
Get whether the lidar reflective intensity was set was set.
std::vector< Plugin > Plugins
A vector of Plugin.
Definition Plugin.hh:245
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:81
std::shared_ptr< Element > ElementPtr
Definition Element.hh:55
namespace for Simulation Description Format parser
Definition Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:25